
Ryan nitpicks at game immersion and shares his thoughts and ideas on how games could become more immersive and add a bit more realism to the mix.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
I'm right there with you on your first two points. Real-time weather and radio stations require an internet connection, something most people have already. It could also just be an added feature that's turned off if you don't have an internet connection. Someone will do this eventually.
Darn good article!
whatever they do please don't try to make the gameplay real..
always keep it funny, fast and enjoyable
The storms in assassins creed 4 ruined the immersive factor, I've never seen a tropical storm happen in less than a minute...
HD Audio and better sound engineering in general