
June 12 is coming up, and you problably wondered how it would feel playing with the different models of Solid Snake. The first Solid Snake model was shown in the TGS 2005 Game show. He has been remodeled over the years. In the pic on the left, is Snake in TGS 2005, while in the middle showed Snakes model in 2006, and the on the right is the final Snake. Check them out, which is your favorite!?

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
I'm not going to lie, I like the TGS 2005 Snake the most, though I also like the final Snake.
but i like the new one. It also interesting to see the different models of guns.
better he looks fuller i dont know how else to say it
he looks crazier
Never liked the 2006 model where he had shock white hair. He's more grizzled/badass in the final build, but looks more realistic in the 2005 build.
they forgot the best one.
http://i28.tinypic.com/2vax...
i really hope theres an option or something to grow a beard like in mgs 2. snake could shave in the early part of the game.