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The Impossible Game

Let's face it, knowing every single thrilling game out there is quite an 'impossible' task, but nothing can get closer to impossible than 'The Impossible Game'. Chances are that you've never heard of it before, but once you've had, you'll never be able to forget it. It's time to free some time off of your schedule for this one!

The Impossible Game was initially released on the App Store a couple of years ago, and has since become available in most gaming platforms, indicating its wide success. The Impossible Game is a branch of the well-known Xbox Indic game which holds the same name. What catches the eye and soul about this game compared to the rest is, as its name indicates, that it is VERY difficult to play and win. The fact is that it is probably one of the hardest games out there!

The game was developed by Fluke Dude, who is an official indict games developer. He considers himself a person who "simply has fun making games across many different platforms for individuals to play". The developer claims that the game took around one month to complete, and was actually coded during a break from a larger project. Although a current success, the code did not start out that way. Fluke Dude kept on failing the peer review for the potential crashes in the storage code. Every single fail meant that he had to wait one more week in order to submit the game, making the process very frustrating. Though, with this in mind, the release was ultimately made to thriving reviews and success.

The Impossible Game consists of just two shapes, triangles and squares. The game play is very simple and clear and consists of a simple square which moves through a level at an incredible fast speed while the player tries to tap on the screen in order to make the square jump over triangles and on to other squares, all of this done while attempting to avoid crashing into them.

When you ultimately fail (which we guarantee) and hit a certain box or just land on the spikes, you will have to automatically begin right back from the start of the level and begin from scratch. Luckily for us, there is a useful practice mode that allows you to put flags down while you progress in the level so that you can restart playing from the last point the flag was placed. Though, the thing that truly makes this game quite "impossible" is that you must be able to make it all of the way through from the beginning to the end with just one life.

Credit url:http://furg.net/
Th3o4449d ago (Edited 4449d ago )

wtf is this....a crap video and a link straight a game....

This seriously looks like spam...

crusf4449d ago

I'm tired of these "articles" that masquerade themselves as ads for games.

colonel1794449d ago

yep, this is definitely an ad. Hopefully the mods can delete it.

stragomccloud4449d ago

This game is so freaking hard. I couldn't even get through the demo on Xbox live arcade.

finito824449d ago

haha i never heard of this game...going to check it out

SamPao4449d ago

Its pretty cool, I think I got it like two years ago with ps+. It was a psmini.
Never passed stage one though

60°

SEGA Believes Not Catering to ‘Western Tastes’ Helped Sonic Music Go Global

In an interview, SEGA Sound Team lead composer Tomoya Ohtani revealed that Sonic’s global music success didn’t come from chasing trends overseas.

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CrimsonWing6981d ago

I think this is how Japanese devs need to think. Catering to the west is a terrible idea. I personally, seek out Japanese developed games because they bring a unique experience to gaming. They just stand out more that way.

Eonjay81d ago (Edited 81d ago )

What do you mean when you say this is how they 'need to think'. I understand the idea of wanting to do them without worrying about Western sensibilities but I also think a Japanese dev can do whatever the hell they want. They don't have to 'think' the way some westerner in a forum says they have to think. You think you are giving someone a compliment but you are really being weird. Its not about who you are but what you do. Last year's GOTY was a western studio that made a JRPG. You didn't see any Japanese people claim that a studio in a Western company had to think a certain way. And yes, I do understand thats not what you were saying but I think we should always challenge our own viewpoints. Personally I have love the unique experiences that devs in Japan bring and I agree they don't need to cater to Western sensibilities. I only take issue with you saying how they need to think. Thats dangerous.

shinXseijuro81d ago (Edited 81d ago )

What he’s referring to is when a company like Atlus does a game and one of the characters per se ; call one of the other kids a retard , they shouldn’t have to censor the final product because of snowflakes all the way in America that are constantly ranting on twitter . None of these folks are real fans and only look for stuff to cry about . If you start pandering too much they end up taking more than a leg and an arm . Japanese humour is so funny but I hate when it’s censored because of “ western sensibilities “

jwillj2k480d ago

Everyone understood the meaning behind the message but you. “I think” you need to go to the mirror, look yourself in the eyes call yourself an idiot sandwich.

Profchaos81d ago

The sonic music is iconic the mega drive games were some of the best on the system but i wouldn't say they were free of western influence especially since 3 was composed in part by Michael Jackson

But honestly most of the crush 40 soundtrack music lives in my head rent free

Flenter81d ago

Sonic 2 Emerald Hill ❤️

drizzom81d ago

Please. Doesn't hold a candle to Chemical Plant Zone.

Stopac81d ago

Uhhh that's a strange thing for him to say. Even in the interview he admits to listening to a lot of western music.

NotoriousWhiz81d ago

Inspiration and trend chasing are not the same thing.

Eonjay81d ago

I think its strange that the topic of Western catering comes up with Sonic at all. Sometimes things just are what they are.

TheCaptainKuchiki81d ago

Authentic japanese spirit is the right path

Show all comments (15)
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