
(CriticalIndieGamer)If we were to try sell you a screen and some buttons for the price of a TV and telling you that you’d get the TV when we’re done building it you’d laugh in our faces. The same would go for almost anything else we tried to sell you. Why is it that games no longer seem to follow this logic? Early access is a plague rapidly spreading it’s way throughout gaming. We remember the days when you could skim through steam and be guaranteed that almost any game you clicked on would be decent and worth the price. Now it’s getting harder to find one that’s even finished! This is starting to seem normal but tell someone who isn’t into gaming about this and they will laugh. Drifter is one such game.
TouchArcade: Colin Walsh of Celsius Game Studios stopped by the Touch Arcade GDC war room to show off the latest version of Drifter, his long-in-development open-world space simulation game. The game has been in early access on Steam for a while now, but the game is still planned to release on iOS down the road, and he showed off the game running on an original iPad Mini.
It's supposed to be coming to the PS4 & Vita too. I've been waiting for it. Come and get my money.
https://www.youtube.com/wat...

"Drifter is a procedurally-generated open-world sandbox space trading game where the player takes on the role of a spaceship captain. You will make your living through trading goods and materials between star systems, looking for bounties and mining asteroids."

Prior to the PlayStation 4 launch, there were talks on how the new system will be easier to code for and how developers can program ports with less effort.
i think this applies to all consoles this gen. they are just PCs with the same hardware