
DSOGaming writes: "This weekend we had the pleasure of speaking of Incandescent Imaging’s Dylan Browne about his upcoming sci-fi horror title that will be powered by Epic’s Unreal Engine 4, Caffeine. Dylan shared with us some interesting new tech details about Caffeine, and explained why the Unreal Engine 3 version of his title was under-performing."

In a somehow “calm-before-the-storm” tweet war, Brad Wardell and Dylan Browne discussed which game was actually the first one that took advantage of Microsoft’s new API.
Who gives a $hit? Both games look very average at best, Caffeine looks like a mediocre Alien Isolation ripoff and Ashes of the singularity looks like Supreme Commander Forged Alliance with more things on screen. And people will most likely care when AAA games are the ones implementing DX12 technology.

Incandescent Imaging announced today that science fiction adventure title Caffeine – Episode One is the first DirectX 12 title to be released.

VRFocus reports on Incandescent Imaging's episodic sci-fi horror title Caffeine, which has just released Episode One to the Steam digital content platform.