
Trustygamer writes: "I don't know what the hell is going on with modern game design and aesthetics. Remember those days when you'd turn on a video game, and it truly felt like you were being transported to another world? I remember having feelings of happiness playing games like Duke Nukem 3D or Mario64. Even with their simplistic gameplay and storyline elements, I honestly think I had more fun playing those games than playing any of the more modern and "immersive" games of today."

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
i think we all know what type of gamer this guy is...
And i'm sorry but some of those pictures have plenty of color and he took the screenshots with bland backgrounds..
I guess he loved Mario Bros. way too much and hasn't been able to move on...
Some people just want attention.. i love games, and i love the differences in them.. there is art in games and there's different art styles.. i don't want all my games neo green, and pinks and red,
both gears and killzone2 look great, yet a lot of people complain about killzone2 for the art style when gears was goty 2 years ago.. lol what's the problem now??
i wish i could meet all of these people so i can punch them in the face and tell them to use their head b4 they write crap like this
If the story of the game involves a Soldier and his team trying to save/infiltrate/destroy a Planet,the color has to match;The color palette must be subtle enough to give it an eery feel to it,the gamer has to look everywhere and get a feeling of lack of life in the world,a feeling of doom and destruction.
If the story of the game involves a Plumber and is set in a Mushroom Kingdom,the color must match;The palette has to be bright and vibrant to give it that Cartoony-exaggerated feel to it,the gamer has to look everywhere and get a feeling of life all around him/her,a feeling of fun and exploration.
I didn't realize war and the Middle East were that colorful.
The cell cannot make colors.
^^^^^^^
They should have a Stupid Zone