
The design is simple and elegant: You gradually build up your civilization (starting with a single city), explore the random world in search for other "civs" out there, then decide whether diplomacy or force is the best approach. Along the way, you develop your civ's technology, which helps define the kind of people you'll have, but also what kind of civilization you'll be.
For example, will you have your "followers" develop elements that will make them more militarily driven to take over land and other civs, or will they be more likely to make friends and work around the others, so as not to interfere with each other's evolution.

Dorkly: "History is written by the winners, and that applies to games, too. While we hold up our post-apocalyptic wasteland adventures, period piece assassinations and Liberty City crime sprees on a pedestal, we would do well to remember the little guys. These underseen, criminally underplayed games didn't do well critically or commercially, but they were still wonderful experiences. Here's a small list of recommendations of unsung heroes of the PS3/Xbox 360/Wii era."
Alpha Protocol has some fantastic ideas in its conversation and story progression due to choices. I really enjoyed my time with it.
A spy rpg can be done with amazing results if handled correctly.
God Hand
Partly because I just recently discovered it and its insane.
What a gold nugget.

XMNR: 2K Games and Firaxis Games officially unveiled “Civilization: Beyond Earth” at a PAX East, which ended Sunday. The storied franchise heads for the stars for the second time in its twenty-three year history but the history of Sid Meier’s just-one-more-turn creation is as interesting as the games themselves.

March was a good month for bagging yourself a bargain! Hopefully we'll be able to find a few more good deals this month too. Here are a few of the bargains that FantasyMeister managed to bag himself in the month just gone.