
VRFocus - Kickstarter can be a brilliant thing. As an innovative website that lets people pitch product ideas and have fans pledge donations of their choosing, it makes all kinds of unique videogames, peripherals and just about everything else possible when investor’s risk assessments don’t turn out favourably. Not to mention that it allows creators to retain complete control of their vision and, for better or worse, reduces financial pressures upon those makers. Indeed, virtual reality (VR) itself owes a huge debt to the platform; without it we may have never seen the Oculus Rift VR headset that has spearheaded the technology’s revival following a 2012 campaign that raised over $2 million USD.

Zombie Army VR is creeping onto VR headsets later this month, and here's everything you need to know about Rebellion's latest.
"The Seville-based (Spain) indie games developer QUICKFIRE GAMES are today very proud and happy to announce that their the tactical rpg “Prelude Dark Pain“, is now fully funded via Kickstarter." - Jonas Ek, TGG.

Discover the Kickstarter campaign for Deliver Us Home, the latest installment in the popular game series by KoekeN.
Some for sure are, but Kickstarter is still a brilliant place for all the enthusiastic developers looking for a breakthrough.
Depends on how you look at it. If a company asks for crowdfunding to make something and they blatantly don't deliver, then yes they probably took advantage. But with the case of, for example, Exploding Rabbit and Super Retro Squad, that was just a poorly planned situation that went badly. They were pretty honest and upfront about what went wrong with the development of their game and now they're taking money out of their own pockets to get refunds to their backers. Very unfortunate, but the silver lining is not all crowdfunded games end up that way. A Hat in Time looks so cool and has Alpha updates every few months and Broken Age from Double Fine, while it had its issues, still got released and is apparently a lot of fun. :)
I have long felt Kickstarter more or less is taking advantage of the consumer by getting you to buy into a promise. This isn't specific to games mind you ...its the whole kickstarter model
It can't be considered taking advantage, because you get a reward for your donation, and thats all they're obligated to give you
And as a backer, you are aware of that going in
You're investing into something where you have no investor rights or privileges. Of course they're taking advantage of you.