All Channels
Popular
60°

NVIDIA acquires Ray Tracing software company RayScale

PC Perspective: "Sitting here at a NVIDIA meeting in San Jose, word just got passed to the world that NVIDIA will be announcing the acquisition of a ray tracing software company called RayScale.

This is an incredibly interesting move and clarifies more of NVIDIA's stance on merging traditional rasterization and ray tracing techniques, as we saw in our interview with David Kirk, NVIDIA's CTO.

RayScale was a startup based out of the University of Utah and has built a hybrid renderer that merges the two techniques - all of the reflections in the image they showed were indeed done with ray tracing alone. The engine was not up to real-time frame rates on the images but they said they have spent the last two weeks working on adding features, not performance, and that it should be "no problem" to get his running in real-time.

We are obviously very early into the news cycle and will be trying to get more information on what NVIDIA plans to do with this new acquisition. I can tell you that you won't see these techniques in games for some time - both the software and hardware need time to mature and be optimized; but it is coming.

The RayScale group purchase is brand new, and in fact the press release for this announcement won't hit until later today or tomorrow at the best."

Xi6560d ago

merging the tech is a useless feat, you either need to go full ray tracing or full rasterization. There's a good article about it here

http://www.pcper.com/articl...

one major problem is that if someone approaches a reflexion they're going to have to fully raytrace everything anyways.

ip-student6560d ago

Nvidia can see the writing on the wall - raytracing on a CPU eliminates the need for a GPU - and is hoping to avoid that outcome but a combination makes no sense. What is more interesting is that possibility of a ray-tracing ASIC as a GPU - based on what I have seen it would be possible to do ray tracing for reasonable frame rates at 1280 by 720 resolution for very complex scenes right now without further algorithm improvements - which have been steadily made as people start to realize the build time for the structure (BVH or kd-tree) is important once you have dynamic scenes.

I expect something like that for the next gen of consoles - it would allow for complete procedural generation with very nice graphics - plus you get physics for very little computation cost once you have ray-tracing up and running. Intel could easily have a couple cores dedicated to ray tracing and that would be the end for the need of a conventional GPU.

Not a good time to be Nvidia - IMO.

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Jin_Sakai10d ago (Edited 10d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio10d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing10d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9210d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit10d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing10d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9210d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Show all comments (13)
50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."