
PC Perspective: "Sitting here at a NVIDIA meeting in San Jose, word just got passed to the world that NVIDIA will be announcing the acquisition of a ray tracing software company called RayScale.
This is an incredibly interesting move and clarifies more of NVIDIA's stance on merging traditional rasterization and ray tracing techniques, as we saw in our interview with David Kirk, NVIDIA's CTO.
RayScale was a startup based out of the University of Utah and has built a hybrid renderer that merges the two techniques - all of the reflections in the image they showed were indeed done with ray tracing alone. The engine was not up to real-time frame rates on the images but they said they have spent the last two weeks working on adding features, not performance, and that it should be "no problem" to get his running in real-time.
We are obviously very early into the news cycle and will be trying to get more information on what NVIDIA plans to do with this new acquisition. I can tell you that you won't see these techniques in games for some time - both the software and hardware need time to mature and be optimized; but it is coming.
The RayScale group purchase is brand new, and in fact the press release for this announcement won't hit until later today or tomorrow at the best."

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
merging the tech is a useless feat, you either need to go full ray tracing or full rasterization. There's a good article about it here
http://www.pcper.com/articl...
one major problem is that if someone approaches a reflexion they're going to have to fully raytrace everything anyways.