
Pete's in the hotseat for this episode of InRetroSpect RAW, the unscripted, unedited, unbelievably argumentative show from the InRetroSpectPodcast.com label.
This time Dan, Dr. Kris, and Pete squabble over the five very best Easter eggs you'll find in all gaming history - with just twenty minutes to hone the list down to a chosen few. The games are a really varied bunch in this episode, with all sorts of hidden goodies from platforms stretching all the way back to the Atari 2600.
This podcast contains major plot spoilers for the Dead Space series.
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.