
William Mabin from ITF Gaming writes: JRPGs or Japanese Role Playing Games have existed since the mid 1980s. Typically they hinder on the same type of fantastical culture and scantily-clad girls found in Anime. The Final Fantasy series once made a giant splash in the West, but the inconsistency of English releases were always an indication that some things are lost in translation. Ninja Gaiden creator Tomonobu has himself said that, ‘The (video game) industry in Japan is a modern form of Sakoko.’ This was a reference to the style of the ancient Japanese government who shut its doors to other cultures. So how well does a modern JRPG like Silicon Studio and Nintendo’s Bravely Default translate and how good is it really? Let’s have a closer look.

Bravely Default 3 could come to fruition as series producer Tomoya Asano has indicated in a new interview that the series will continue.
Bravely Default 2 was a step backwards compared to the first two games. Story was not nearly as good, quality of life features reduced to bare bones nothing. The grinding required is about 10 times worse then previous games. I have no idea who was behind the ideas but they basically went. What made the first games so great. Okay remove that.

Bravely Default 2 is coming to PC through Steam next week.
Already got this on switch but can we get the first two on there, haven't played those

KeenGamer: "While Bravely Default 2's story provides an uncannily similar opening to its predecessor, the original possesses a few key features to give it an edge. From the narrative, to the introductions of characters, this article summarises the distinctions in the game's openings that puts the original on top."