
OnlySP: When it comes to keeping us up all night, caffeine and fear are repeat offenders. But what if they were the same thing in one package? Caffeine is the upcoming indie sci-fi horror game from one-man-team Dylan Browne that sees a young child exploring an abandoned caffeine mining platform in space. It’s currently looking for $80000 AU in funding through Indiegogo, and we spoke to Dylan Browne about how Caffeine is going to keep us up all night.

In a somehow “calm-before-the-storm” tweet war, Brad Wardell and Dylan Browne discussed which game was actually the first one that took advantage of Microsoft’s new API.
Who gives a $hit? Both games look very average at best, Caffeine looks like a mediocre Alien Isolation ripoff and Ashes of the singularity looks like Supreme Commander Forged Alliance with more things on screen. And people will most likely care when AAA games are the ones implementing DX12 technology.

Incandescent Imaging announced today that science fiction adventure title Caffeine – Episode One is the first DirectX 12 title to be released.

VRFocus reports on Incandescent Imaging's episodic sci-fi horror title Caffeine, which has just released Episode One to the Steam digital content platform.
Crazy how small development teams are getting. More surprising that he doesn't even want to hire more people to help and still plans on getting the game out by early next year.