
Naughty Dog's Bruce Straley gave some information on the third DLC for The Last of Us.
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.
I cannot wait!
Yeah they teased the new game mode a few months back already in a blog post on their site. Guess it's some kind of extremely hard mode with limited (1 maybe) lives, or no checkpoints or no reload or something like that. Can't wait for it!!
Can't wait
I feel the old maps fit the player count of 4 on 4 perfect. The new maps that came with the Left Behind DLC are pretty big for 4 on 4. I feel like they can add the player count to 5 on 5 on the newer maps but then they would have to drop players if it went back to older maps so its understandable. Im really excited for the new DLC though, I just wished they added atleast infected to the team death matches, it would really put every player on their toes or atleast add a horde mode, that would fit in The Last Of Us perfect.