
Maturity Crisis: An author from Maturity Crisis discusses why the simple morality choices in Infamous: Second Son make the gameplay more enjoyable.

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Huzaifah from eXputer writes, "My favorite type of genre in games is when enemies are merely animal fodder in the eyes of the protagonist's sheer power."

Fans of the action-adventure franchise have been eagerly awaiting news of a potential sequel to one of the best games on the PS4.
Umm ... how about this?
First we get the Tushima sequel(coz its most rumored)
Then a new Resistance (need new PS SP FPS)
Then a totally new IP (new IPs are always interesting)
And then a new inFamous?
I had a great time with the second son. Never got to play the originals and hope they get remastered one day.
If I had a choice between another Infamous game and another Spider-Man game, I choose Spider-Man. Sony should spend its resources on its winners.
There's hardly any morality choices in the game mission wise
<SPOILERS>
There's Fetch's Good/Evil mission, Eugenes, then there's the end where you can choose the good/evil path but apart from that mission wise it's lacking.
It's not like Kuo and Nix from inFAMOUS 2
Gonna have to disagree. I think the potential for storyline was nixed in this one as they worked on getting the technical specs up to par for the PS4 generation. I'm hoping with the next game that they go back and improve on it like they did from inFamous to inFamous 2.
Few things truly missing from this:
- Truly diverging storylines and endings
- Limitation of power sets (not just power upgrades) based on choices. inFamous 2 did a wonderful job on this.
- Side missions that make sense. Why do I care about killing the police just because I'm evil? What do I have against the musicians and sign twirlers? Why is Seattle so overrun with drug dealers?
Second Son is a placeholder for a better game, IMHO. A beautiful placeholder that shows off what we can expect with super powers going forward. Can't wait for the next game.
The evil morality choices are pretty much horrible. For fetch as she clearly explains that its the drug dealers that twisted and manipulated her they decide to go out and attack and kill protetesters who where just protesting against the drugs on the street ( though they were wrong about the whole drugs turning fetch into a conduit thing ). The whole Morality impact on the final scene though made no sense and seemed like it was put in there just to have more of a climactic impact.
The story makes a huge difference in the impact of these morality choices. The ones in Second Son on the other hand are less morality choices and more skill set decisions.
For second son, something along the lines of Dishonered would of fit well, having the side characters fallow you as you decide who to kill and save or disarm. Having your decisions in how you play influence how your skills develop rather than simply implemented skill set choices disguised as moral decisions. Its a great game thats still fun after my evil playthrough but I'm not going to let anything get off with a semi morality system like this.
It doesn't.
Still love the game though 9/10 IMO
It does morality just enough to say they have it. Its not like fable 1 for example to where you atleast look evil when you choose that path. I believe even infamous 1 had that feature. Besides that, theres not enough cutscenes or path changing scenerios in the game that uses the morality system. They should go a mass effect type approach with there next game. Maybe now that they got the engine nailed and runnin buttery smooth, they can take time to improve the system overall. Im glad there getting good scores, in addition to being slammed for the morality system. I think they will hear that and make a damn amazing next infamous.