
There is a growing debate surrounding Metal Gear Solid V: Ground Zeroes. This debate is centered on game length and cost. This article attempts to take a different look at it, speculating if the Hideo Kojima was trying to do something that very few others tried to do with console games.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

GDC has revealed a Keynote speech by Hideo Kojima is scheduled.

The Wachowskis once approached Hideo Kojima to make a Matrix game in the late '90s, but were reportedly shut down by one of the company's higher ups, according to a former vice president of licensing at Konami Digital Entertainment.
All that matters is that he delivered a trifle for half the cost of a full release, and fanboys lapped it up. It sets a woeful precedent.
100% completed it tonight. Took 37 hours and 16 minutes...which was longer than it took to get the platinum in Infamous and 100% my good and evil playthroughs
I never shot all pigeons in GTA or whatever waste of a life 'extras' are in games. Stuff like that is depressing. Why I find most games suck, they are incredibly shallow, too many 'game' elements.
I completed MGS, Sons of Liberty, and Snake Eater multiple times. I know how to play and appreciate these favourite games of mine.
Ground Zeroes is SHORT' I stealthed through it all in 2 nights. Nothing else to see, covered the whole Camp Omega on first playthrough.
No blind people can spin this for others.
I think it's worth $20. They shouldn't have charged more for next gen or hard copies. I ended up playing 14 hours on normal and 3 on hard and really enjoyed it. But length of a game doesn't mean much to me, I have lots of games to play so being shorter is a plus in my book, they just shouldn't overcharge for it.