
OXM "It's saying something about Unity's spread that when Ubisoft unveiled Assassin's Creed: Unity last week (after a helpful "push" from the gentlemen and ladies of Kotaku), I sincerely thought that Uncle Ubi had enlisted the hitherto Mac-only game engine to the Assassin cause. Once deemed fit only for dinky browser affairs, Unity is now the basis for projects as far flung as Max and the Curse of Brotherhood, Slender: The Arrival, Abe's Oddysee: New 'n' Tasty and Temple Run."

"Nothing is off the table right now."
BioWare's multiplayer shooter Anthem was terminated this week because EA no longer wanted to maintain servers for people to play the game on, and without them, no one can play the game. But the former executive producer of Anthem has revealed that BioWare had technology working, close to the game's release, that would enable us to host our own servers to play the game on.

VGChartz's Lee Mehr: "When you think about it, the essence of every game is problem-solving in one way or another. For the puzzle genre, that's expressed through a series of brainteasers. A challenge is placed at your feet and you're pushed to understand it with limited contextual clues. From industry veterans to relative newbies, familiar franchises to brand-new IPs, 2025 saw a deluge of impressive puzzlers. Among our finalists are not merely well-designed templates based on familiar staples; a couple move the genre forward in interesting directions."
Good to know. Engines are important to the look and feel of the games. You get to notice that certain look with each engine.
I am a big fan of Unity, great framework for making games and has a great community helping each other too. Unity is the reason most indie projects have a chance.