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Pre-Rendered Trailers vs Gameplay Trailers

OnlySP: Adam returns this week with the second episode of OnlySP Chat. This week the discussion is based around pre-rendered trailers vs gameplay trailers where Adam discusses the pros and cons of each. As always, leave your thoughts in the comments below and feel free to give Adam some feedback to help him improve future episodes of OnlySP Chat.

ATi_Elite4442d ago

Like Dice said

"if you are going to show your game then SHOW YOUR GAME"

at this point it should be ALL about Real-time gameplay commercials.

So instead of working long hours on a Pre-Rendered commercial how about you work more on the game we are gonna buy.

if you are too embarrassed to show real-time footage then I'm too embarrassed to buy it.

Wingsfan244442d ago

Not that Dead Island is a bad game in the slightest, but that first trailer still rubs me wrong in what I was expecting from the game.

porkChop4442d ago

It was just blatant false advertising. That trailer promised such an emotional, fresh take on a zombie game, and the game we got was nothing like that at all.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney38d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage39d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman38d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb37d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.