
GamersUnite looks at the necessary downgrade to the difficulty curve in games as the audience started to grow. Have we hit rock bottom with "pay to win" features like Angry Birds' Might Eagle or the Microtransactions available in Xbox One launch titles?
Why do games like Dark Souls 2 have to be considered for a niche audience?
What effect is "press start to win" having on younger gamers?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

According to Rovio, the redundancies are due to Angry Birds Dream Blast "not... performing as expected."

As difficult and frustrating as it is, people should consider reliving the Dark Souls 2 experience, especially because of what's coming to the game.
Many of those who hate Dark Souls II hate it because it's not Dark Souls. The same people love Dark Souls III because it isn't Dark Souls II.
And so many of the issues at the centre of common complaints about DS2 are present in DS3 and sometimes even DS1. The hatred and bile spewed over this perfectly decent game is ludicrous.
You can also play it in VR flawlessly on PC & controller with the LukeRoss mod so… another reason to jump back in with extra immersion.
The controls felt very clunky to me, I tried playing it after beating Darksouls 3 and it didn’t feel fluid, obviously the hit detection is less superior for been an older game.
"Are Modern Video Games Too Easy"
Play Outlast on PS4 on hard and come back and ask that question.
Yes, and they are too long as well. Of course this is just my opinion, but I feel many games such as Bioshock Infinite, Last of Us, Tombraider would have been much better if they had condensed the stories and gameplay elements into a tighter package. Made more difficult AI moments such as the Bird in Bioshock and got rid of all the filler easy AI that is just there to add clock time.
Disagree. Maybe if you play on normal, some of the harder modes in games today are craziness. The flood on Legendary? That's hard, but awesome! What's wrong with making games accessible to everyone?
Easy? Sometimes, but if you want there are higher difficulties. I honestly think lazy implemented difficulties suck (most of the time depends on the game, eg Halo's legendary and heroic are how the game should be played especially COOP) but hey they are not always easy.
Too basic, oversimplified, lacking depth, and hand holding? Yes