
For years, VR devices caused motion sickness – known as the “barfogenic zone”. Have engineers finally solved it, asks Colin Barras, or just replaced it with a different kind of queasiness?
Oculus has made great strides in reducing – perhaps even eliminating – the motion-sickness problem.

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That's fine. GT7 would overshadow it anyway at it has open wheel and regular cars.
Should have been spending their time updating Squadrons with better resolution, frame rate, haptics, etc as there isn't a game like that on PS VR 2 yet.
But it's EA. They don't think.
A wasted opportunity, but I don't buy EA / Codemasters stuff anyway. Grid Legends just came out on Plus and I haven't touched it. Why would I when I have GT7 and PSVR2?
Outside of content, eliminating motion sickness for a VR set will go a long way for mainstream acceptance. This "uncanny valley" effect is interesting. I can't imagine too many gamers complaining about not having photo realism and straight human movement capture as a deterrent from making VR enjoyable. Good article though.
It wasn't the motion sickness that got me, it was the induced headache within a couple minutes of wearing a VR headset. Granted, this was at SIGGRAPH 96, so they may have eliminated that issue by now.
The uncanny valley. That sounds like a potential title of a future sci-fi horror movie about the subject.