
Last week's release of inFamous: Second Son kicked off a fascinating debate about the nature of next-gen gaming. How can a cutting-edge piece of software that breaks so many technological barriers fail to review as well as less advanced titles in the PS4 line-up? Our take on the situation is pretty straightforward: Sucker Punch has created a breathtaking sandbox that is worlds apart from its inFamous predecessors, but the fact that the gameplay hasn't moved on by anything like the same degree has created a curious disparity in the overall experience. It's a game where the lack of balance continually satisfies the senses but always leaves you hungry for something different, something more.

From Marvel’s Spider-Man 2 and Batman: Arkham City to breakout hit Dispatch and new Marvel Cosmic Invasion, these are 10 of the best superhero games you can play today.

Huzaifah from eXputer writes, "My favorite type of genre in games is when enemies are merely animal fodder in the eyes of the protagonist's sheer power."

Fans of the action-adventure franchise have been eagerly awaiting news of a potential sequel to one of the best games on the PS4.
Umm ... how about this?
First we get the Tushima sequel(coz its most rumored)
Then a new Resistance (need new PS SP FPS)
Then a totally new IP (new IPs are always interesting)
And then a new inFamous?
I had a great time with the second son. Never got to play the originals and hope they get remastered one day.
If I had a choice between another Infamous game and another Spider-Man game, I choose Spider-Man. Sony should spend its resources on its winners.
I really hope the sequel to inFamous SS has much more destructible environments.
That would really elevate the game and make the player feel more super powered.
Good article. Effects are awesome but the gameplay is nothing special. Would have loved it if they created an advanced physics system where Delsin could manipulate physical objects similar to the gravity gun but in a much larger scope. Also wish the pedestrian AI had played a much bigger part in the game, where saving lives was a primary objective during combat. For example, you should could use physics powers to save a falling citizen from a collapsed building while also fighting off bad guys. That would have made you feel so heroic.
If you think that the gameplay hasn't moved on at all with the speed and ease of movement that neon and power 3 provide you and the way you can use that in combat, and the emergent gameplay options that come with the destructibility of the environments then maybe fast action superhero games just arent for you.
Article seems to suggest that collecting shards spoils the game... It's collecting the shards that give you additional powers, moving the game on & making the game more exciting!
It also says the hidden cameras & the like missions spoil it & I think these missions break the game up really well. Also goes on to slate Alan Wake & its light/shooting mechanics which again I thought was 1 of the best games of the last generation.
Some very strange comments by the Digital Foundry folks in this one in my opinion.
Hmmm... What's with the criticizing of the story and gameplay in a tech/performance analysis? Reading back recent DF analysis this was never discussed.
OT - It seems to handle demanding situations quite well but when ultimate moves are used framerate can drop below 30 but it comes back up quite quickly.
The game really is a work of art. I love the lighting and particle effects, reflections. Man I need to get a PS4 :p.
Edit - I do agree with the suggestion of a 30fps v-sync option like in KZ:SF for people who are sensitive to juddering.