
Garrett from the Koalition writes:
Nevermind is a unique horror game that incorporates biofeedback technology. Erin Reynolds and her team designed the game to teach players how to manage their stress; however, you probably wouldn't know that when you first look at the game's trailers or screenshots. The giant, gaping faces depicts imagery that's a mixture of classic horror games (Silent Hill, Eternal Darkness), literature (H.P. Lovecraft, H.R. Giger) and television (The X-Files); it aims to teach players to control their fear without ever presenting itself as an educational game. Nevermind is a new type of horror game that could be enjoyed with or without the biofeedback technology. It could be enjoyed by horror aficionados, or it could be used as a tool to help the public.

Neil writes "Way back at the start of 2017, Nevermind hit the Xbox Games Store, delivering a psychological adventure thriller to anyone who demanded it. At least that was if you were in North America. Now though, some six months later Nevermind has arrived for those of us in the UK to enjoy. Although I'm not sure 'enjoy' is the right word."

COGconnected says: Nevermind will send you on an odd trip through the minds of your patients. Solve puzzles and find portraits as you attempt to unlock their subconscious.

XBA Says: Although not long in gameplay length, the abstract imagery found within makes it an interesting game.
Great Q&A segment. I have heard alot about this game and I'm looking forward to seeing what their big announcement will be.