
DPAD's Michael "Optimus" Perry goes beyond the range of an average review and breaks the PS3 and 360 down piece by piece, giving us a never before seen analysis of arguably the most heated debates in our recent console memory. PS3 or 360?

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
As if.... The best read for a long time... All flame wars or fanboy comments about mines better than yours should be posted to this..
Exceptional read, hope every1 on here has a long look.
great article.
Awesome article... sounds like the 360's GPU is a powerhouse and the PS3's CPU is very strong. Both consoles have their positives and negatives, coming out basically equal. BRING ON THE GAMES
The author forgot about branch hints for the SPEs, and apparently didn't know that what in-order architecture calls for is a new way of coding. He seems intent on making it seem as if the Cell isn't built for current X86 coding, which it isn't. It just requires a different way of thinking.
What bothered me is that he ignored the Element Interconnect Bus (the most important part of Cell) and the XDR RAM connection, in addition to making it seem as if the Xenon can run branch-heavy AI functions better than Cell, due to the fact you can't branch code on Cell. But wait, Xenon suffers from the same problem, so what gives?
Assymetry isn't as bad as the author makes out either since there's only two types of processors in the Cell. One for general purpose, and 8 for SIMD/general purpose. Come execution time, games spend 85% of their time executing SIMD code so if anything the Cell was catered around that need.
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I could go on and on, but the point is that this article was poised to make the 360 look better and the PS3 look worse. In fact the author spends 90% of the time critisizing the PS3 while ignoring the flaws of the 360. And then proceeds to say something like "But that doesn't mean Blu-ray is worthless."
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"The RSX is pretty much a 7800GTX class GPU in some cases its worse in some cases better, nothing that is really new. Now the same can’t be said about the 360’s GPU at all."
"Now the 360’s GPU is one impressive piece of work and I’ll say from the get go it’s much more advanced than the PS3’s GPU"
He says the Xenos can do 500 million polys a second, and then says:"The PS3 GPU’s triangle setup rate at 550MHZ is 275 million a second and if its 500MHZ will have 250 million a second. "
Where he got that number is beyond me since the old nVidia 7800 can do over a billion vertices a second.
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This is the most biased article I've ever seen, and unfortunately I've seen these statements before on forums from people like TopGamer. Most of what the author, Michael Perry, states seems to have been copied and pasted from anti-PS3 gamers.
The author made a pretty funny mistake when comparing the Xenos's 48 ALUs to the RSX's unknown number of pipelines. Pipelines and ALUs are not the same, as much as this guy wants you to believe.
His conclusion states: "While both consoles shine in some areas, they do have their softer spots." Ironically, he said nothing bad about the 360, and spent most of his tame praising it instead. He also succeeded in making the PS3 look like a POS that couldn't outthink a tortoise, and I'm sure this thing will quoted for years to come.
On page 10, there's a list of where he got all his 'enlightening' information. http://dpad.gotfrag.com/por...
Oh look, John Carmack's being quoted. He's never touched a PS3 dev kit in his life, but I'm sure he's the one to go to. ^_~ Point is, ignore this crap.
great read. both are complex and both are going to have great games.