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Super Mario Bros. 3 Virtual Console Release Date Revealed

Nintendo of America has finally revealed the release date for the long-awaited 1990 NES (Nintendo Entertainment System) title Super Mario Bros. 3. Sent by official press release via email, Super Mario Bros. 3 for the 3DS and Wii U Virtual Console services will be released on Thursday, April 17th for the price of $4.99.

Earlier this year, during the August 7th North American Nintendo Direct (at precisely 13 minutes, 24 seconds), Nintendo confirmed that Super Mario Bros. 3 would be coming to the Wii U and 3DS Virtual Console before the year’s end. Now it’s finally time for fans to claim that title and add it to their library of nostalgic treasure.

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nintendonews.com
4444d ago Replies(3)
Blu5in2wO40e4443d ago

Still hoping for a Super Mario All-Stars VC release.

lizard812884443d ago

I've had this for years on my JPN 3DS. I'd would have rather had the SMAS version. It is still good, but it seems to run a bit wonky (the NES version). It feels off a little bit. Kind of like it is too zoomed in or something?...IDK how to really describe it.

eferreira4443d ago

re buy this rom for the 5th time. Cmon nintendo, unify the systems

Chard4443d ago

Why not just release it right now? There's no development to be done on it, and the file is probably less than 1MB so what are the limitations?

R00bot4443d ago

They're either porting it (and making sure that there are absolutely no kinks at all), or using it to pad out the releases in the future, they want a steady stream, not a massive wave of them followed by nothing for a long time.
Who knows what they're doing, but I'll probably end up getting it. It was a great game, and holds up well today.

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130°

35 years later, Mario 3 still does some things better than every Mario since

If all the world is a stage, then Mario is adept at playing all the roles – something Miyamoto was very keen to tell us.

ZycoFox944d ago

3 had a good balance of difficulty before crybabies stepped in and cried about the difficulty of SMW, which is why the game was made easier before release. Would also explain why most other games have been easier except for special worlds etc.. or ones you unlock after you beat the main game.

Isn't the reason we got a Doki Doki Panic sprite swap because Lost Levels was originally deemed too difficult?

ChasterMies944d ago

This is a lot of revisionist history. All games back then had to be difficult or else they would be over in less than an hour. Super Mario 3 was actually super approachable because you could use the map and warp whistles to go right to the boss. And as with Super Mario World, you could farm stages for more lives. The beautify of Super Mario 3 was the abundance of secret areas and tools like Hammer Bros. suits. You didn’t really want to rush it. The lost levels were a different beast. They were never marketed as a mainline Mario game.

qalpha943d ago

I watched an interview with a developer (I think it was for Disney's Aladdin) from years ago and he said they were required to raise the difficulty because so many games were rented back then. They didn't want the game finished quickly so you had to rent it longer. it was the home-rental equivalent of pumping more quarters into an arcade machine.

Rebel_Scum944d ago

The cry babies? It was Nintendo’s perception that yanks didnt like difficult games hence the easing of the difficulty.

ChasterMies944d ago

This is an odd statement considering the history of Japanese games that had you press X on your way to victory. Seriously, games like Ninja Gaiden in the 00s was born of the developer’s belief that Japanese gamers had grown too soft.

CrimsonWing69944d ago

Yep, it's the best 2D Mario game, in my humblest of humble opinions.

goldwyncq944d ago

Still my favorite Mario game.

Terry_B944d ago

SMB3 and Mario World are still the best Mario Games.

60°

Farewell to the Virtual Console, the boldest part of Nintendo's mid-00s revolution

Nintendo's mid-noughties revolution feels so distant now, even if its impact hasn't really dimmed. The touch sensation of the DS led in its own way to the iOS revolution, the motion controls of the Wii helped reestablish video games in the living room and push them towards the mainstream, and the reverberations of both are felt to this day. There's another facet of its revolution that sadly never had the same impact, and now is set to finally fizzle away.

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eurogamer.net
fan_of_gaming1165d ago

yet another part of gaming where the past was better than what we get in the present/future.

70°

The Virtual Console vs. Nintendo Switch Online

Streaming services have become really popular in the last decade. Are subscription and streaming services right for Videogames?

Nintendo Switch Online has replaced the Virtual Console but is the service up to the standard of previous Nintendo offerings? Furthermore, do subscription services like Xbox’s Game Pass and NSO really suit video games? This article explores these issues and looks back at the Virtual Console.

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finalweapon.net
Immagaiden1201d ago

I see no reason Nintendo can’t just offer both

FinalFantasyFanatic1200d ago

I really miss the VC, I don't want more subscriptions that I have to, I try to keep as few as possible.

silkylove1200d ago

VC is better imo. I got games like Super Metroid for like 30 cents. If NSO allowed you to play online with anybody then I would give it the edge.