
An opinion piece via EGMR in which the author discusses Dark Souls II's difficulty curve and explains why it's nothing to really celebrate.
Quote: "Do you know what the main difference is? Besides the obvious different settings, developers and approaches to narrative. In Mass Effect 2, I felt proper difficulty. Proper challenge. In Dark Souls II, it just feels like an unnecessary chore. "

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Before Elden Ring and Bloodborne, FromSoftware's talents for all things creepy and chilling gave Dark Souls an atmosphere unlike any other.
This feels like the epitome of a 'tepid take'. Dark Souls has always worn its gothic horror influences on its sleeve, it isn't exactly subtle.
Demon Souls hard, Dark Souls semi hard and Dark Souls 2 some what easy. I had not to many problems beating bosses by myself.
Mass Effect 2 had difficulty and challenge? The game was pretty much made to attract another audience, and i didn't feel much challenge after playing ME1. Besides, ME2 had been rushed and they didn't have time for some other features.
While this is someones opinion I won't say its wrong, just that I disagree. Dark Souls 2 (Along with its predecessors) made the game challenging by throwing you into a world you didn't understand and not helping you. The reason I love the series so much is because it teaches you REAL EXPERIENCE. If you do not learn how to play you do not progress. That coupled with the amazing set pieces and exploration make every one of these games a great ride start to finish.
That's like, your opinion man.
An opinion I don't agree with.