
AMD’s Graham Sellers, Intel’s Tim Foley, and Nvidia's Cass Everitt and John McDonald appeared on the same panel to explain the high-level concepts available in today’s OpenGL implementations that reduce driver overhead by up to 10x or more.
With OpenGL, an open, vendor-neutral standard, developers can get significantly better performance – up to 1.3 times. But with a little tuning, they can get 7 to 15 times more performance.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

All available May 5.
I think the only game here for me is Nine Sols. Was always interested in that game.
Good month for me, I wanted that particular footy game and thought it might be due. Anyway who cares, shame about the site I'll miss the comment sections. All the best everyone.
well, it seems that DX12 is pushing the others to do better. Bad thing? not at all!
Better Performance for every platform, everyone's happy :)
Great job for directx12 for inciting competition. This is just what pc gaming needs.
i agree Zero, but the trolls will find a reason to make a mountain out of a molehill...they'll use this info as fuel for argument to put DX12 vs OpenGL..."my ball bounces higher than yours!!" :/
Good news for the PS4 and PCs.
:)
hahaha, PS4 use opengl which can unlock 15x but the dx12 xbone is using only can improve 20%, so it is like PS4 is going to be like.. take a calculation PS4 is 50% more powerful than xbone right now. So, PS4=1.5x15/1.2=6.25 times faster than xbone and being 100 dollars cheaper. lol