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In Gaming, Storytelling Matters More Than Plot

Perhaps a more appropriate title for the speech, and the ideas it represented, would be “Death to the Three-Act Structure as the Dominate Form of Video Game Storytelling!” Granted that doesn't quite roll off of the tongue in the same way, but it does better convey the idea that the problem isn't necessarily video game plots, or even the use of the Three-Act Structure in them, but rather that not enough developers are exploring storytelling methods that go beyond that traditional formula.

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pixelcritique.com
Denton564443d ago (Edited 4443d ago )

Here's the TL;DR of this article.

Storytelling matters more in gaming, because gameplay is a unique form of storytelling. Find a way to tell a story better through the gameplay, and you'll have better stories.

SilverTuna4443d ago

I'd agree.

That style of storytelling is usually in my favorite games.

Godmars2904443d ago

Except that modern games like the ME series generally get praised for their stories when they're little more cutscenes connected to game stages.

Denton564443d ago

But the thing there is that the "cutscenes connected to stages" style of storytelling benefited the type of game that Mass Effect is.

The point is that style of gameplay/storytelling is the most prolific, but shouldn't be viewed as the default method of game storytelling. Sometimes it works, but some games require something more "outside the box" to get their stories across more effectively.

Godmars2904443d ago

And I'm just saying that ME could be a better game if in those cutscenes or interactive intermissions you were given an actual choice to go to "game stage B" or "Game stage D" which then resulted in "game stage C" being different if you had gone straight to it.

aLucidMind4442d ago

So, as an example, if you chose to flank an enemy force rather than going head-one which means going through one corridor to get to the other side of the corridor you were in? Just trying to make sure I get what you're saying lol.

Godmars2904442d ago

Never saw such an option presented.

Though I was talking about how in ME2 when recruiting/saving Garrus you do three things to mess up the mercs in an interactive scene, yet you're still dealing with those three things while on the game stage or mission .

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney30d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage31d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman30d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb29d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.