
IGN: "Today at GDC, Riot Games’ Narrative Lead Tom Abernathy and Microsoft Game Studios’ Design Lead Richard Rouse III gave a fascinating 25 minute-long speech entitled “Death to the Three Act-Structure.” Within that presentation, the two industry veterans talked a great deal about game narrative, touching on some of the finest examples in recent memory, from Uncharted 2: Among Thieves and Portal to The Last of Us and Fallout 3.
But they also talked about what extensive research has shown: that plot itself doesn’t resonate with a majority of players."

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
Plot driven games can be masterpieces if done right. However, with that being said... Please don't try to shoehorn a plot into something unless it's really thought out. Some games don't need a plot, and often times when they're forced it just brings the game experience down with it.
*popcorn*
I highly disagree myself. But i'm in the minority. The fact that Uncharted is so highly praised proves it. The plot itself is abysmal at best. But people still love the story. Characters and acting are more important than a good plot to most people. Which is fine, just...not for me. I like a good plot with twists and turns, unpredictable and many elements etc. That's for gaming at least. In TV and movies plot has always been extremely important. Game of thrones proves that as a recent example.
This is the most bullsh*t ridden article/speech. It basically proclaims that "plot means nothing in a game".
Plot is everything in a game. Games are mostly driven by plot. Wait, let me rephrase that - QUALITY games are driven by plot. The reason that almost everyone they supposedly asked couldn't remember the plot of their favorite game is because their favorite game was probably a game like CoD or Battlefield - best selling games whose story lines mean nothing. I, for one, extensively remember the plot line and lore of franchises such as Infamous, Mass Effect, Bioshock, The Witcher, The Last of Us, Uncharted, etc.
(Either that, or Microsoft made all this up because they're jealous of Sony, who has a high number of games with excellent plots, whereas the best selling games on Xbox are anything but story driven, à la CoD, Titanfall, Plants VS Zombies: GW, etc... /s)
so less plot and more dumb linear storys with nothing conflicting and far less intricacy. k got it, my brain is far too slow for teh plotz anyways.. /s
i stopped reading at "MS Game Studios".
i personally love plot driven games, prob. also coincides with why i read books with good plots. a games story doesnt need a plot for me to enjoy it, but history has proven for me that almost all of my favorite story driven games have big plots, and are huge franchises.