
Hardcore Gamer: The release of Dark Souls II this week reinvigorated the discussion of difficulty’s place in gaming and whether your typical game in 2014 is too easy or not. With the game market bigger and more varied than ever, we’re seeing plenty of new properties, some like Dark Souls that embrace a harder, sharper edge to difficulty, and others that keep gaming difficulty toned down for a less stressful effect. These two opposite polarities are able to coexist in today’s gaming world, but have you ever considered why? Why are we seeing both an embrace and deference of crushing difficulty in our games, and even more curious, why are both types of games getting such praise from the community?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

As difficult and frustrating as it is, people should consider reliving the Dark Souls 2 experience, especially because of what's coming to the game.
Many of those who hate Dark Souls II hate it because it's not Dark Souls. The same people love Dark Souls III because it isn't Dark Souls II.
And so many of the issues at the centre of common complaints about DS2 are present in DS3 and sometimes even DS1. The hatred and bile spewed over this perfectly decent game is ludicrous.
You can also play it in VR flawlessly on PC & controller with the LukeRoss mod so… another reason to jump back in with extra immersion.
The controls felt very clunky to me, I tried playing it after beating Darksouls 3 and it didn’t feel fluid, obviously the hit detection is less superior for been an older game.

The Smelter Demon is a bombastic boss design that bolsters Dark Souls 2's roster with an experience that updates an older fight's form to function.
Man, I dunno about that. In fact, most boss fights in Dark Souls 2 were forgettable.
I don't care what anybody says, Dark Souls is too hard.
It's called gameplay, and this is what this game is, take it or leave it..