
Evan Shamoon writes:
''Though a longtime staple of the industry, the gaming press junket is a very strange thing. Allow me to recount a conversation with a nongamer friend at Dodger Stadium the other day:
Me: "So, dude, I'm going to Moscow next week."
Friend: "What? Moscow? Why?"
Me: "To see a game."
Friend: "So, wait -- the game is made in Moscow?"
Me: "Nah, the developer's in California. Marina del Rey. About 20 miles from here."
Friend: "I don't get it."
And neither do I, frankly. But allow me to do my best to explain. Here's how it works: The publisher's PR team arranges a trip to a distant and unusual locale and -- spending many thousands of dollars in the process -- hopes to provide a fitting milieu to unveil their latest and greatest digital entertainment to the press. Journalists arrive with notebooks, laptops, and video cameras in tow, attend a demonstration of the game, speak to the developers creating it, and perhaps try to soak up a little local culture in the process -- and no, that's not a reference to the prostitutes wandering around the hotel lobby. Experiential PR, I'll call it.''

ABG's newest bad-lad of the internet, Oliver Southern, has compiled a list of some of gaming's best(?) celebrity cameos. Look out for; Michael Jackson in SEGA's Space Channel 5, The Hoff in Command & Conquer: Red Alert 3, and...Justin Bieber playing basketball?

Alex S. from Link-Cable writes: "A while ago we counted down the very best video game sequels of all time and so we decided to flip the table and look at the very worst sequels ever made. Now we’re not specifically looking at bad sequels to bad games, that would be boring, instead we’re looking at sequels that took what was present in a good game and completely wrecked it. These 10 games started out by building up our hype to extreme levels only to shatter our dreams and break out hearts once we got our hands on them and so we’re calling these out as the worst sequels ever made."
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Dragon age 2 was not a bad game, just a terrible sequel if that makes any sense. Should have been it's own IP.
Lord of Shadows 2 was one that left me scratching my head because I loved the first one! Red Faction Armageddon was another one that I still wonder why they didn't just give us something more like Guerrilla.
OX writes: "Halo Wars 2 is a Halo game in which instead of controlling one big space soldier, you control lots of little space soldiers from high above the battlefield. It's a real-time strategy game, yes. But aren't strategy games on consoles always terrible? Not always, as we discover in Show of the Week."