
OnlySP: The mind behind Metal Gear Solid, Hideo Kojima, has been uncharacteristically talkative lately.
That seems to have more to do with the controversy surrounding the length of Ground Zeroes than anything else. He’s saying that Phantom Pain is going to be 200 times ‘bigger’ than Ground Zeroes, whatever that means. He’s had a few reasons for splitting the game up into two parts, which you may or may not accept, but at the end of the day it is a deliberately split up game.

300,000 Metal Gear games were sold during the first quarter of 2023, Konami has announced, bringing the total number to 59.8 million.
I know re-makes and stuff have been played to death this generation.
But damn I wouldn't mind an MGS4 remake
I thought the series would have sold more over all these years and different releases.
Some of the best fun you can have online was the first metal gear online and to a lesser, but still fun to an extent, MGO2. The magazine, CQC, stealth, and tactical play Vs real players is just a blast. Not to mention playing Snake vs everyone? Amazing. The game will never be the same without Hideo, but Konami can definitely update what’s already there and take my money.

Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."
People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.
He should have just focused on MGSV and work Ground Zeroes into that game instead
I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that
To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.
I can't stand these paid glorified demos.
Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.
I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.
I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).
Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.
I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...

Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of place or without purpose. Big Boss moves about each environment with a pace that provides the perfect cadence to use all manner of gadgets in whatever ways you like.
I played it long after the hype had settled, and I had a blast with it. Strip away the disappointment over what it could have been, and you're still left with a great game
"Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful."
Let's not pretend Kojima was entirely innocent there. The game was 5+ years into development, way over budget, and wasn't even halfway done. That's why Chapter 2 is so unfinished and Chapter 3 was scrapped entirely. He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made. The same thing happened with MGS: Rising. That's why the game got rebooted as MGR: Revengeance and was handed off to Platinum. That's the only way the game was going to get finished. And yet after wasting millions on a scrapped game, MGR only went on to sell a little over 1 million units. It was a failure no matter how you look at it.
That's why Kojima was "locked away" in his office for the final 6 months of development of MGSV. So the team could actually piece together and finish the game. Was Konami just supposed to let Kojima spend more than a decade with infinite funds to make one game? Kojima isn't Rockstar, his games don't sell 170+ million units. At some point the game has to come out.
I get that Konami are a garbage company but they aren't solely responsible for what happened with Kojima. As much as I love his games and will always be a fan, MGSV was almost entirely Kojima's fault and I'm tired of people pretending that it wasn't.
Best gameplay of the series hand down, its not even close. Worst story in the series hand down, its not even close.
FoxTrot where 'you at, doggy? you must of wrote this. i knew it was only a matter of time before you started writing articles! >_<
yeah, yeah.. ill keep an eye out. something like this once in a while, especially as a fanservice, is no where near as bad as the DLC that has been pumping out in the last 7 years. ive done My share; i can litterally count on one hand the DLC ive bought last gen. socom confrontations Cold Cront DLC, operation flaspoint Extra missions, cod4 map pack, ummm, and little things like LBPvita TimeSaver DLC, 1 or 2 50.¢-$1.00 things in PS home and a $1.49 gun for KillZone Mercenarys.
and ill do the same if i see more and more people taking this trend. but for right now the last time i saw it done was 5 years ago for GT5p. so right now that cynical conspiracy BS can just **** me.
I totally agree with this article. This "game" is a testing ground for what might happen in the future. Just like DLC, when it started coming out, it was supposed to be a way to extend our game experience but in reality it was a sneaky way to get us to pay more and the general consumer has "accepted" it. This is going to happen more and more if Ground Zeroes is a success just like with Titanfall more online only multiplayer games will be $60.
"He’s saying that Phantom Pain is going to be 200 times ‘bigger’ than Ground Zeroes..."
Well I'll be! If someone can confirm that then I'm gobsmacked!
It's worth noting that this isn't the first time Kojima has released something of this sort. The VR missions for MGS were about half the price of the game, and didn't add much except repetitive VR training for fans of the series (like me).
Of course, GZ isn't quite the same sort of thing, and a comparison between them is necessarily difficult in light of the fact that none of us have played GZ yet.
I preordered GZ yesterday and will pick it up Tuesday. We'll see then what sort of buy this is, how much play we can get out of these side ops he talked about. I tend to get ridiculous with MGS games anyway - checking every detail, looking for all secrets, etc. So I'll get plenty hours out of the game. Will it be worth $30? I don't know, but I suspect it will be based on Kojima's record. Until any of us know what it's like, articles like this are irrelevant - based entirely on false premises and assumptions.
I wonder why the game couldn't be extended beyond camp omega. Why not give us the hospital part and escape with ocelot. We've all seen it already and its near the beginning of the game I'm assuming.