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70°

Irrational Conclusions: A Response to Irrational's Closure

Will Borger for Endless Backlog writes - "When I beat Bioshock Infinite, all I wanted to do was talk about the ending. I spent days thinking about and discussing the way Irrational shaped the game’s narrative, pouring over all of the clues the game wove into its world, dialogue, and characters that were so obvious in hindsight, and so easy to miss on the first playthrough. After a time, however, I stopped thinking about endings, and started thinking about beginnings. And after Bioshock Infinite, the question was obvious: What would Irrational do next?

I would have never predicted that the answer would be 'nothing'."

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endlessbacklog.com
mmofanatic4459d ago

A thoughtful, well-written piece!

Yui_Suzumiya4458d ago

Yeah it is. But I'm still sad :(

shark61904458d ago

I thought irrational was going to stay open and continue on with the Bioshock series, while Ken worked on his new project(s) with his own development team?

90°

Judas — Ken Levine details how player actions determine who becomes the villain

Ghost Story Games shares what they’ve been working on in Judas and reveals the key art.

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blog.playstation.com
Nacho_Z269d ago

Even if it only ends up working on a superficial level, the idea of having three potential villains is interesting and gives you a unique reason to replay it.

110°

Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

RaidenBlack790d ago (Edited 790d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut85790d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut85790d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack790d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno789d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.

60°

Looking Back On BioShock With Its Creator, Ken Levine

DualShockers Writes "One of the most important shooters of all time, BioShock, has turned 15. Playing it today, it doesn’t feel like a 15-year-old game, and I realise that’s in large part because so few games have attempted to really follow in its footsteps. It’s a predecessor to certain genres that would come later – like the ‘walking sim’ – and it was the first blockbuster game that showed the medium to be capable of seriously exploring some high-minded ideas, but that mix of emergent gameplay, eccentricity, and worldbuilding where you piece together the story of a fallen city through desecrated rooms, meticulously positioned corpses, and brilliantly delivered audio diaries hasn’t quite been repeated."

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dualshockers.com
MIDGETonSTILTS171372d ago

How’s the narrative legos coming along, Kev?