
Seeing as Dark Souls 2 is just around the corner, March 11th (tomorrow) in NA on PS3 and 360, I (Andrew Otton) thought it would be good to think about what I liked and disliked about the first. As you can no doubt see with the title, I have a few issues with Dark Souls that I hope may be remedied in the sequel.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Before Elden Ring and Bloodborne, FromSoftware's talents for all things creepy and chilling gave Dark Souls an atmosphere unlike any other.
This feels like the epitome of a 'tepid take'. Dark Souls has always worn its gothic horror influences on its sleeve, it isn't exactly subtle.
WTF
Dark Souls II is around the corner, and people are really excited about it, so now is a great time for me to tell you everything I don't like about Dark Souls.
...Really? 0_o
I skimmed through it,sounds like he mostly doesn't like that there's no checkpoints and that's it's possible for him to play for a long chunk and gain nothing. Well to bad, that's part of what makes a souls game what it is. There are plenty of RPGs with checkpoints and diff play styles out there. Why would u want the souls games to change, there are millions of fans that love it just the way it is.
I've got mixed feelings about the game. I really love its atmosphere, the artstyle, the level design and how much there is to explore and discover, but it's just so incredibly frustrating at times that it made me "quit" a couple of times for a few long weeks.
The problem with the game is that most of its difficulty stems from somewhat laggy, sluggish controls, bad camera, and tons upon tons of randomness. On top of that you've got the usual case of fighting 1 million hp bosses that can 3-hit kill you. Is it hard? Yes. Is it fun? In the long run, only if you exhibit masochistic tendencies.
It's no secret that a lot of bosses or semi-bosses are killed through exploits. Take the Drake Sword for example. How did most people get it? Did they concoct some ingenious strategies to outsmart the AI? In a way, yes. Unfortunately, it doesn't take much to do that, since the AI in this game is borderline useless. They probably shot at the poor drake's tail with their newbie bows until it fell down and died.
Another thing is, the AI is allowed much more freedom than the player. Its attacks won't get blocked in tiny corridors. They'll actually go right through the wall, sometimes along with the attacker itself.
I still love the game despite all its flaws and am awaiting DS2 for the PC anxiously.
awwwwwww... must be hard for someone used to blowing through a game in 2 - 6 hours to have to go back to recollect their souls when they've died, isn't it...