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190°

Which Version of Titanfall Will Sell Better?

"Batman: Arkham Knight is announced exclusively for the new generation, major Uncharted writing Amy Hennig left Naughty Dog, PlayStation 4 reached six million units sold worldwide, Titanfall originally spent some time developed as an Xbox 360 game, and Xbox One got another major system update."

- TheGamerAccess.com

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thegameraccess.com
Kingthrash3604456d ago

360,pc,x1.
based on install base, in that order imo.

brich2334456d ago (Edited 4456d ago )

Just look at the Preorder numbers
Xbox 1 - 378,466
Xbox 360- 79,666
PC - 74,666

Nothing else needs to be said.

Visiblemarc4456d ago (Edited 4456d ago )

Disagree. Xb1 owners are excited for something new to play on their spanking new console, so naturally the preorders are high. But with a base like 20 times bigger, the 360 version will outsell it by a mile, at least in the short term.

Edit: in fact, if it doesn't sell well on 360 that bodes very badly for it as a potential system seller. As in: if it can't move 360 owners with just $60 in their pocket to buy it, then how will it make others with, thicker pockets, part with $500?

Yui_Suzumiya4456d ago

Can't disagree with statistics

Timesplitter144456d ago (Edited 4456d ago )

the thing is, people don't preorder on PC anymore. They just get the game instantly when it comes out

showtimefolks4456d ago

brich233

PC games mostly don't pre order, no doubt it will sell strong on all platforms. But i think PC sales will surprise a lot of people. If you can play with on xbox360 or pc without buying a new $500 console than why would you?

people pay way too much attention to pre order numbers. as a gamer for 20 plus years, i have maybe pre ordered like 10 games

Giul_Xainx4456d ago

For now: PC, 360, 1.

When the PS4 version comes out it will be PC,360,<tied> PS4, 1.

MysticStrummer4456d ago

@SolidGear3 - But you can certainly disagree with what statistics mean, because many times they are easily spun. As others have pointed out, digital downloads have nothing to do with those preorders. That will impact mostly the PC numbers, but the other two platforms as well. I'd say the 360 numbers are low because of the lack of info regarding that version. If it turns out to be more or less comparable, there's no way the 360 version won't outsell the XB1 version.

Pekka4456d ago (Edited 4456d ago )

X1 currently still has very few games so naturally there are a lot of preorders. Most X360 owners probably just wait until release. PC gamers rarely preorder because most PC game sales are digital downloads. PC gamers don't buy much retail games anymore. I am also a PC gamer and I haven't bought any games from stores in years.

Preorders are pretty much useless statistics nowadays. I actually doubt it ever was useful. Most people have never preordered anything. At least I haven't, I have never understood why should I preorder anything.

Edit. We may never even get actual PC sales numbers because only retail game sales are followed by many companies. If MS doesn't tell PC sales (they don't have to tell them and many companies don't report sale numbers at all), we can only guess sale numbers on PC.

ger23964456d ago

So that's it? 360 and pc owners aren't going to buy it after release? Maybe people who own a 360 are waiting for actual gameplay before taking the plunge. It's odd that with a 80 million install base they only have 80, 000 preorders.

Yui_Suzumiya4455d ago

@Mystic .. you make a good point about digital downloads.. and also, why hasn't there been any real info on the 360 version?

+ Show (7) more repliesLast reply 4455d ago
Bigpappy4456d ago (Edited 4456d ago )

I think day 1 sales will go to X1, since it is delayed on 360. Yes, I expect X1 Day sales to be higher than those on PC.

parentoftheyear4456d ago

I would guess the delay was to sell some xb1's which would be a smart move if.it's going to sell systems.

Lawboy24456d ago

Zampella also touched on the highly secretive Xbox 360 version of Titanfall in development at Bluepoint Games.

Though he admitted he wasn’t the best person to speak to this, he stated that their hope is to get both versions as similar as possible when it comes to features.

“That’s the goal,” he said. “I mean the game’s obviously not done yet. [Bluepoint Games is] doing a port of our game. We just started our day on patch, so they now have to take that and integrate it into their game. So, they’re naturally lagging behind us. The goal is to get it as close as possible. Obviously it won’t be exact. It’s on a less powerful system.

When asked if continued support for both titles would be equal, Zampella answered, ”we’ll have to sit down with EA and talk about that, but my assumption is yes.”

http://mp1st.com/2014/03/04...

Vince Zampella on the 360 version

adorie4456d ago

Day 1 patch? I don't believe it. At all. I believe there is a day 1 patch, but I don't believe, not even for a nanosecond, that the delay is because of a patch, to ARGUABLY the biggest game of the 1st quarter, of 2014.

@Brich233

adorie4456d ago (Edited 4456d ago )

I bet the delay is specifically to boost X1 sales. This all seems picture perfect to me.

They are doing everything in their power to push the X1, including delay the 360 version so that your choices are limited in where to play it.

brich2334456d ago

The delay is because thiers a day one patch that Bluepoint games have to port over. That is what Zampella said.

lsujester4456d ago

He never actually said that's the reason, only that they'll have to implement that patch, so they're a bit behind where Respawn is. Besides, the game was delayed long before any Day One patch was known to be needed.

Honestly, I imagine the 360 version is done except for whatever patches Respawn makes. If so, they're intentionally delaying it to boost X1 sales.

HugoDrax4456d ago

The day one patch has already been written about on other sites. It's approximately 800+ MB.

http://gamingbolt.com/titan...

Yui_Suzumiya4455d ago

Or they just need more time for optimization? Wasn't PC the lead platform for it or is it the X1?

cyguration4455d ago

@brich233

Patches didnt' stop EA from throwing Battlefield 4 out there all broken.

+ Show (2) more repliesLast reply 4455d ago
No_Limit4456d ago

Judging by the pre orders, it will be XB1 version of the game that will sell the most, at least in the beginning. Don't forget there is also the XB1 digital version that is not counted in pre-orders for the XB1 version and of course the Titanfall/XB1 bundle. This game will be massive, it will probably do the for XB1 what Modern Warfare 1 did for the X360, regardless if there is a PC and other consoles' version.

Outside_ofthe_Box4456d ago (Edited 4456d ago )

I am 100% certain that XB1 and 360 sales will be higher than the PC version. The question comes down to whether the 360 version will be higher than the XB1 or not. I believe pre-orders have XB1 higher , but the 360 does indeed have higher install base. Would have been nice to see how many people would have been in the beta if the 360 had one. It's a toss up, but I'll give it to the XB1 version due to pre-orders and MS advertizing.

WizzroSupreme4456d ago

This is the only article I've ever seen with Amy Hennig's face so close to Batman's crotch, lol.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
29d ago
phongtro123_com28d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde28d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

40°

Naughty Dog's Evan Wells Selected as Hall of Fame Inductee for the 29th Annual D.I.C.E. Awards

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.

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interactive.org
90°

Ranking the Batman Arkham Games: Every Arkham Title Ranked

Discover the best Batman Arkham games ranked from Asylum to Knight, including Origins, VR and more, with a focus on combat, story, and world design.

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spawningpoint.com