
Technical issues--better known to gamers as "bugs"--are nothing new. Sometimes they are funny but other times they cause extreme frustration and can even lead to lawsuits. But why aren't they weeded out in the development process? The Division developer Massive Entertainment lead gameplay programmer Anders Holmquist has offered up an answer to that question, saying it all comes down to what your specific expectations are for the project.

All available May 5.
I think the only game here for me is Nine Sols. Was always interested in that game.
Good month for me, I wanted that particular footy game and thought it might be due. Anyway who cares, shame about the site I'll miss the comment sections. All the best everyone.
Naughty Dog was reportedly divided on the controversial fate of Joel in The Last of Us Part 2 during the game's development.
I think it was good decision, if he was still alive, he would have been a mascot just like Kratos, drake and many others. These old dudes gotta die for new characters to take center stage with their own storyline. They keep dragging the emotional baggage into many sequels and eventually the story just turns into absolute shit show.
Honestly as much as I loved the game, they could have just not killed him off.
I get it creator vision and all but killing a character that made you millions is just wrong imo. At least have him go down fighting.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.
Becuase some companies don't take the time to polish.
Bugs take time to fix, time takes money.
While there are a lot of reasons to explain why some games are buggy, a lot of this has to do with the companies mentality towards bugs and the way media / consumers act in relation to them.
Since virtually everything can be patched now, there really isn't any real concern to get it right. Some companies, like Nintendo, will still do the honest thing and really polish their games, but companies like EA sell you something closer to a beta (or an alpha if you want to be really mean) and after a series of updates the problems are resolved.
Naturally this sucks, though it's hard to blame companies for having consumers beta test when the media / many consumers give games a pass. We saw a lot of that with Battlefield 4, Bethesda (in their defense, most games are very big and complex, so some bugs are understandable) released some real stinkers on the PlayStation 3 (Fallout 3 GOTY edition literally crashed 40+ times for me and I found the DLC unplayable) and still came away with many perfect scores (even on the PlayStation platform) and GOTY (from PlayStation sites) and a number of other examples (some of which were never fixed). Sadly a lot of this stems from how the game communities work though.
Too many people will write excuses for certain companies, games, situations for games / companies they like, but will turn around and act like Capcom is the greediest company to ever grace this planet for charging for costumes (even though BlazBlue was charging for pallet swaps and later featured additional announcers at a steep rate and micro-transactions). Since some people won't take a stand against say Aksys for having online verification DLC in Sorcery Saga, it doesn't seem that risky for a game to tempt fate by releasing in a buggy state. Especially when those articles are typically met with "They will patch it, so just wait".
Luckily this isnt an issue with Nintendo. Quality is always put over quantity.
Poorly optimized