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Regarding Killzone Shadow Fall and 1080p

Guerrilla Games explains their take on Killzone Shadow fall and 1080p. Turns out it's a lot more complex than Eurogamer's simplistic explanation.

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killzone.com
GarrusVakarian4445d ago (Edited 4445d ago )

They should have just explained this before the game was released instead of lying to people and saying the MP ran at native 1080p 60fps.

There's some clever (sneaky) wording of 1080p there, while it is actually 1080....it's not *1920x1080*. The 1080 refers to the vertical lines, while the horizontal lines are half that of full 1920x1080 HD.

So while the technique they used is preferable to the traditional upscaling method.....it's still not as good as if it was native 1920x1080p, which explains why the MP looks blurry compared to the SP.

"If native means that every part of the pipeline is 1080p then this technique is not native."

I feel that if they would have just came out with explanation before launch, they would have saved themselves a lot of flak. People would have still made fun of it....but they wouldn't have made fun of it ON TOP of making fun of lying about it.

One other thing -

" most of the time the prediction works well and the image is identical to a normal 1080p image."

No, it isn't. It's immediately noticeable that the MP doesn't have the same IQ as the SP. Im sorry GG, but you are just plain wrong there.

AGaryColemanClone4445d ago ShowReplies(9)
Volkama4445d ago (Edited 4445d ago )

Strange interview.

Upscaling is nowhere near as simple as "stretching an image". The result of an upscale between say a Sony/Samsung/LG TV is very evidently different because they use different algorithms to calculate those missing pixels.

When a console (or other device) handles that upscale the same applies, you can get very different results based on the scaling technique employed. Note the difference between the One's over-sharpened and fixed upscaled images.

What GG are describing here is a software upscale. They're beating around the bush, but it is what it is. Half the pixels are calculated by algorithm rather than rendered. That's what upscaling is.

Killzone MP is no more 1080p than Ryse, which also uses software upscaling.

Sammy7774445d ago

KZ sf is 1080p native but not per frame .ryse is 900p and killer instinct,dr3,cod,battlefield4 ,witcher and watchdogs along with mgs are all 720p on xbox one

Volkama4445d ago (Edited 4445d ago )

When Ryse released the One scaler was still bad, it over-sharpened everything into a jagged mess. Ryse used software upscaling to bypass the problem. Crytek never went into detail, but Digital Foundry said:

"In the case of Ryse it appears that Crytek is applying its own scaling algorithms internally, seemingly bypassing the sub-optimal scaling process. Most likely, as far as the Xbox One is concerned, the game is rendering at 1080p"

Sounds to me like any claim that Ryse is 1080p is just as valid as the claim about Killzone MP.

Personally I don't much care either way. Just putting it out there for fanboys to mull over.

That's my bubbles done so I'll just leave it there and ask "did you enjoy your time with Killzone any more or less because of this news?". If it changed your opinion on the game at all then you are failing at forming your own opinions.

A012345674445d ago

@Volkama

Because digital foundries takes on things, much less their pure speculation/assumptions, are credible or worth anything for that matter...

LeCreuset4445d ago

@Volkama

Of course it doesn't change my opinion of the game, but it cause me question if GG is being deceptive in future statements. That's all I'm concerned about.

mewhy324444d ago

wow. They dump a load of information about the rendering yada yada yada yada, that the average gamer wouldn't have a clue about to cover their butts. I don't like it one bit and I'm a huge Sony fanboy but I don't like being lied to nor do I like getting the run around and double talk. The multiplayer is NOT native 1080p. It's upscaled. Period. Why don't they just admit that they lied and get it overwith?

Saigon4444d ago

@mewhy32

Its not up-scaled, where did you read that! GG developed there own up-scaling method by messing with the vertical lacing. Its technically 1080p just not native. Nobody lied.

Maybe what needs to be done in the future is for the game boxes to state 1080 Native or 1080 Interlaced, or some similar respect, so we HCGs that care about this information understand what is what.

+ Show (3) more repliesLast reply 4444d ago
Sharingan_no_Kakashi4445d ago

They didn't lie. They just used a technique similar to interlacing. Everyone remember 1080i? Half the vertical lines are displayed in 1 frame while the other half are displayed in the next frame. They alternate back and forth between them 60 times per second creating the illusion of a full image.

Everyone was really happy with the game up until this point. How does this change how fun the game is? I smell some fickle.

GarrusVakarian4445d ago (Edited 4445d ago )

They did lie. They specifically said both the SP AND MP run at NATIVE 1080p. While that was only true for the SP.

Of course, people who are playing the MP will continue to do so and continue to enjoy it....but that's besides the point. GG should have issued this very interview before the game was launched or shortly after.

nicksetzer14445d ago

They DID lie .. that's why it took them almost a week to come up with this excuse, which was basically crap. 1080i is what this is AT BEST. Temporal scanning IS upscaling, yet they try to explain how it is "different" from "normal" upscaling ... as if that makes it ok to lie.

GryestOfBluSkies4445d ago

@sharingan
its only the xbox folk who are 'unhappy' with it. they look for any little reason to hate on sony or anyone who owns a ps4. but their argument is still invalid, because had this been an x1 game, the resolution would likely be 720.

im still playing kz:sf multiplayer almost every day. its one of the best multiplayer games ive played in a long time. would it be nice if the mp looked as good as sp? of course. but it was clear from day one that sacrifices had to be made. just like every other game that has sp and mp

Sammy7774445d ago

yes they never lied . KZsf is indeed 1080p but they use different technique to achieve that

HeavenlySnipes4445d ago

^^

They didn't lie. They explained the difference between upscaling a low resolution image to 1080p and what they did and people are still saying they are lying.

If you still don't understand what they talked about in their post, wait until March 20th and watch the conference they will have explaining everything with video and pictures

LightofDarkness4445d ago (Edited 4445d ago )

They are using interlacing. The "P" in 1080P refers to progressive scanning; i.e. the entire image is reproduced on screen for every frame. This is not the case here as only half of the horizontal pixels are being displayed in every frame, which are then alternated every frame and INTERLACED to give the illusion of a fully rendered/reproduced image. Interlacing is not progressive scanning, therefore this is not 1080P. End of story. There is no fanboyism in this, it is a statement of fact. Disagreeing with this is the epitome of blind fanboyism.

And with that being said, all of the defenders of this can no longer criticize another game on another console for any sub-HD resolution or resolution compromise ever again, unless they're comfortable with being massive hypocrites without a shred of integrity (and I'm sure most of them are).

Christopher4444d ago (Edited 4444d ago )

***They are using interlacing. The "P" in 1080P refers to progressive scanning; i.e. the entire image is reproduced on screen for every frame. ***

Actually, that does happen. The thing is that 50% of the pixels are created based on software algorithms and put to the screen with each frame.

1080i is alternating frames show 50%.

1080p is each frame shows 100%.

KZ:SF does 1080p, but 50% of the pixels shown are software generated from the combination of 3 frames.

What it isn't is 'native 1080p', which means that 100% of the frame is taken directly from what is shown and not otherwise software generated.

I'm not sure on the exact definition of 1080p. But, based on what you just said, it is still 1080p. Just not native.

Saigon4444d ago (Edited 4444d ago )

@Lukas_Japonicus

where did they make that statement. I need an article.

Because what I found they never said native:

http://www.eurogamer.net/ar...

http://www.kotaku.com.au/20...

+ Show (5) more repliesLast reply 4444d ago
nicksetzer14445d ago

Aka, "we lied because we thought we could get away with it."

creatchee4445d ago

@Lukas
They're basically changing the definition of 1080p so that they can call the MP portion 1080p.

It's like if I flash a wad of cash and claim I have a $1,000, and somebody says: "hey! You only have $500 but you folded the bills and counted them twice", and I retort with "no, this is the new $1,000 where perception is more important than reality."

GarrusVakarian4445d ago (Edited 4445d ago )

"They're basically changing the definition of 1080p so that they can call the MP portion 1080p"

I have to agree with you there, this is some MS-level spinning from GG. The MP isn't full 1080p...end of, admit it and move on.

Although...they did say this-

"If native means that every part of the pipeline is 1080p then this technique is not native."

So they tried to spin the meaning of 1080p and admitted to it not being native in the same interview......weird.

creatchee4445d ago

Oh, I agree. This is Penello-level spin lol

But, in all honesty, the MP looks good - I even understand why they had to do this technique with the particle effects and everything. It just doesn't hit the same clarity as the SP. They could have explained why sooner, but they stuck with the 1080p SP/MP until they got called out on it.

Christopher4444d ago (Edited 4444d ago )

I'm not sure if there's another definition of 1080p, but, I found this:

"1080p (aka Full HD/ FHD and BT.709) is a set of HDTV high-definition video modes characterized by 1080 horizontal lines of vertical resolution and progressive scan, as opposed to interlaced, as is the case with the 1080i display standard."

So, the ONLY thing that makes 1080p and not 1080i is that each frame shows a fully 1080 image and not an interlaced one.

According to that definition, the game does run at 1080p since KZ:SF multiplayer does send a 100% image to the screen with each frame. The only difference is that 50% of it is generated from the combination of 3 frames (current, past, and past-past). This is all done on the GPU like any other frame and is done before being sent to the screen. The image sent to your monitor is a full 1080 image, no interlacing.

Now, if we are talking about changing the definition of "native 1080p" I would completely agree with you guys. But, based on all the definitions of 1080p I can find, they have not lied about it being 1080p.

starchild4444d ago

@cgoodno

If we go by that definition then any game that uses software upscaling and outputs that 1080p signal to the display is native 1080p.

But there is a clear difference in the rendering load and the quality of the result. True native 1080p will always look better than any upscaling technique ever will.

+ Show (1) more replyLast reply 4444d ago
I_am_Batman4445d ago (Edited 4445d ago )

"They should have just explained this before the game was released instead of lying to people and saying the MP ran at native 1080p 60fps."

I don't know about this. Only a small part of the gaming community even cares about those things and only a small part of those who care are knowledgeable enough to understand things like this. To be clear: Killzone Shadowfall puts out a full 1920x1080 picture in every frame. It's just the rendering technique that helped them save some performance to get a higher framerate.

If people would know more about game development this wouldn't even be a discussion to be honest. Stuff like this (not this particular technique) is used all the time to save some performance.

Sevir4445d ago

It's the same method of upscaling used by Polyphony Digital for Gran Turismo 5, it's a much better version of upscaling verses the hardware based upscaling of the PS4 and XBO which just takes the image and blow it up to fit the screen...

This takes the vertical lines and render them in 1080, but the horizontal lines are rendered at a lower resolution and then upscaled, gives a clearer image, it's 1080i not 1080p which is STILL better 1600 x 900p or 720p...
And this outrage coming from Xbox trolls is laughable when 90% of their software runs 720p-900p with missing effects and inconsistent framerates!

Let's not forget XBO can barely run source source engine and quake engine at 720p... COD:Ghosts and Titanfall says "hi"

4444d ago
Sevir4444d ago

My idiotic point? You missed the point all together! Have a seat _/

FamilyGuy4444d ago

"No, it isn't. It's immediately noticeable that the MP doesn't have the same IQ as the SP. Im sorry GG, but you are just plain wrong there. "

If it was so obvious how come no one said anything about it when the game first came out?

Predictive pixels are not the same as upscaled because there is literally no "stretching" of pixels to fill the full image. It's "cheating" but it is still a native 1080p image.

4Sh0w4444d ago (Edited 4444d ago )

"If native means that every part of the pipeline is 1080p then this technique is not native."

When you have to explain that "temporal reprojection technique gave subjectively similar results" Then its NOT 1080p, like they said it was along with the campaign, otherwise this long list of excuses wouldn't be needed.

lol, "similar results" is not native 1080p. Now if GG would have responded with a simple statement like:

"KZ SF is 1920x1080; 1080p as we said it was, Eurogamer is incorrect."

Then we'd be scratching our heads wondering who's lying, but we're not.

+ Show (7) more repliesLast reply 4444d ago
mrdeli4445d ago

I read the article, I should have brought my balance beam there was so much gymnastics going on.

Volkama4445d ago

The straight version: It is exactly as the original Eurogamer article said.

Kayant4445d ago

It's good that they actually decided now to explain themselves now. It was looking like they would just let the storm past by.

It would have been much better to do this at launch.

Off to read now.

sgtGanGreen4445d ago

it's 960x1080p so it's a half lie lol

Show all comments (86)
170°

15 Last-Gen Games That Still Compete with Current-Gen Graphics

GB: "Say what you will about the state of the industry, but even as games evolve, their graphics remain a key aspect. Even some of the biggest flops this year sport some gorgeous visuals, as publishers and developers push the boundaries of what’s possible, pouring years of time and money into their work."

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gamingbolt.com
darthv72553d ago

Quantum Break and Ryse are two that I was really surprised did not get an FPS boost option when played on the Series X|S. when i started playing both on the XBO, I thought they are both good, but after playing them also on my steam deck (in 60fps) I just cant go back and play the base games on XB. They really benefit from that faster frame rate.

Driveclub is another i wished had a HFR mode on PS5.

MatrixxGT553d ago

Most games this gen are the exact same except now we get faster loading through SSD and a res and fps bump. Graphically not much has improved, hell most last gen games are being relabeled and resold as “remastered” with the aforementioned updates.
I haven’t seen or played anything on either platform that couldn’t be run on last gen. Guess the law of diminishing returns is really showing itself these days.

127maXimus553d ago

Most games from 20 years ago are basically the same as today, with resolution and fps upgrades. The AI is still just as braindead as it always has been, worlds are full of static, boring characters that do the same thing over and over.

Demetrius552d ago

Smh another reason why graphics haven't improved that much is because most devs too caught up on cross gen. Ps4 was/still a dope console but time has moved on we're halfway close to a ps6 reveal and devs still will be making games on last gen in 2025. Then theres Microsoft purposely got the Xbox series s that causes more devs to try to pull strings as much as they can smh. It's a mixed bag of stuff, the only ones I see pushing hardware is sonys studios and even some indie games look better

552d ago
130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

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thenerdstash.com
IAMRealHooman560d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX560d ago (Edited 560d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne560d ago (Edited 560d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro560d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken560d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown560d ago

They should finish Horizon story first

darthv72560d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken560d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya560d ago

Yeah, a remake would be pretty awesome

anast560d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood560d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

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400°

Killzone After a Decade in Hibernation

It's been 10 years since Killzone: Shadow Fall arrived for PlayStation 4 early adopters, and there's no sign of another sequel.

Obscure_Observer903d ago

Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer.

Vengeance1138903d ago

lmao sadly? Are you pretending to have actually played the series lol Sorry bud, no Killzone on Xbox.

Cacabunga903d ago

With the downfall of COD and BF, Killzone def. has a chance to make a groundbreaking comeback

903d ago
Notellin902d ago (Edited 902d ago )

What a low-functioning reply here typical of the fanboy N4G community.

Rimeskeem903d ago

“Dumped”

I think it’s called moving on.

Barlos902d ago (Edited 902d ago )

They brought out 4 main games and 2 spin offs: one on PSP and one on Vita. That's a decent run for any series. I also understand that Shadow Fall wasn't a success commercially despite it coming out at PS4 launch, and as a big Killzone fan even I couldn't get into it, so I think Sony/Guerrilla could see it was time to move on.

Don't get me wrong, I'd love another Killzone game in the vein of KZ2 but it's just not happening. Hell, I'd even take a remake or remaster of the first 3 games.

I'd hardly say it was "dumped" though, it spanned 3 console generations and 2 handheld generations.

1Victor902d ago

@obscured:”Sadly it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer”

Happily it was dumped by Guerrilla to focus on Horizon games only. Mainline, VR and Multiplayer( edited to reflect the writer true feelings and allegiance)
Kill zone was a FPS far ahead of its glitched competitors with nauseating bad camera angles, 10 years old screaming curses like a drunk sailor and bot aiming assist.

ChasterMies902d ago

“Sadly”?

The Horizon games were among the best games of all time. Killzone Shadowfail wasn’t.

Shane Kim902d ago

True, but damn the memories of KZ2 multiplayer. Still no MP as fun as that to this date.

Mr_cheese902d ago

Dumped and shelved are two different things

Tacoboto902d ago

And Sony as a whole dumped the FPS genre so they wouldn't have products competing with COD and (until purchase) Destiny.

+ Show (4) more repliesLast reply 902d ago
GoodGuy09903d ago

I loved the KZ2+3 campaigns and MP in 2. There could be so much more done with the franchise. Horizon although good, I wish they'd go back to this wonderful IP. Take a break from Horizon please.

Flawlessmic903d ago

Agreed dude, I would absolutely love a reboot of the series, one can only hope that either resistance or killzone makes a return.

Have nothing but great memories, especially of the first 3 games, but all 4 were show stoppers graphically.

blackbeld903d ago

To making it a successful reboot they have to change that buttons layout! Make it playable like the cod button layout. Otherwise I’ll skipping it again.

Rynxie902d ago

And that's the reason why many fps games failed. Instead of being original and catering to it's fans, they tried to make it like cod. No, kz doesn't need cod button layout. It needs to be like it was on kz2 or balanced liked kz3.

Lightning77903d ago

I think Kill Zone would do great in Sony's LS push. As well as MAG reboot and bring back Resistance into LS.

Sharky231902d ago

@Lightning77

I think WarHawk would have been a great Live service game.

thorstein903d ago

Killzone games were so polished. The gameplay was just simple joy. MP was one of the best experiences.

I remember KZ3, just staring at how awesome they animated the water and then getting wasted because of it.

P_Bomb903d ago

It’s been a decade? Now I’m sad.

LiViNgLeGaCY902d ago

I hear ya bud. We're due for a revival.

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