40°

Editorial: Virtual development

Kyle Holt is taking on another kind of development in his column this week. Specifically, moral development in adolescents and how it might relate to video games

Read Full Story >>
press2reset.com
410d ago
70°

Ghost of Yotei star: 'workers need more protections' in game dev

Ghost of Yotei actor Erika Ishii's journey from fan to performer shaped their views on developers' rights as workers.

Read Full Story >>
gamedeveloper.com
1d 20h ago
babadivad15h ago

This wouldn't be an issue if western devs actually made games for the audience they have instead of the one they WISHED they had.

The people they're catering to don't buy games. They will like the tweets but never buy your games, because they aren't, nor will they ever be, gamers.

LucasRuinedChildhood8h ago

No. Read this article with insights from Japanese devs: https://www.videogameschron...
https://x.com/tairanakamura...
Sega producer Taira Nakamura: https://x.com/tairanakamura... (use Translate)

There are better laws offering more protections for workers in Japan. Instead of firing people, they very noticeably stop hiring people instead - graduates are not getting jobs like they used to. It's still better to have the protections though and ***it shows what these companies would try do to Japanese developers if they could get away with it.*** She's right on this. It's about workers protections. Even if you prefer non-Western games, ***the cost pressures are said to be the same.***

Insomniac had layoffs despite reaching 11m sales on Spider-Man 2 quite quickly. Without protections for workers, big companies have no loyalty and will get rid of you even if you just temporarily become less useful when a game ships and they can rehire later.

Christopher7m ago

What does this have to do with protections for voice actors?

12h agoReplies(2)
8h agoReplies(1)
Cleo-Games1175h ago

I agree, i think all artiists and creatives need better protection. Ghost of Yotei was great and Erikas acting was so good. Loved playing the game. Its kinda scary with everything happening with AI. I do hope actors of all kinds can have some form of protection.

Show all comments (18)
90°

Pachter: "I Think The New Xbox Console Is Already Dead, They've Blown It by Embracing Game Pass"

Wedbush Securities analyst Michael Pachter believes the next Xbox console might be already dead due to Microsoft embracing Game Pass at $30.

Read Full Story >>
wccftech.com
jznrpg5d ago

You know the world is f’d up when you can agree with Michael Pachter

VenomUK5d ago (Edited 5d ago )

You know the world is f’d up when Michael Pachter has given up cheerleading Xbox.

Eonjay5d ago

The crazy part is that this crazy fool was saying that Sony was doomed (or in his words 'going to be run over by Microsoft') because of GamePass after the Activision Deal. He was the one telling them to embrace GamePass and now that its killed them he is acting like he never said that.

Iceball20005d ago

I agree but that was before they doubled the price of game pass

peppeaccardo4d ago

this senile old f@rt is still in business ?

blacktiger4d ago

You know the world is f'd up when investors listen to Michael Patchtcher after the advice "Sony is doomed if Microsoft buys Activision and put it out on gamepass"and now he's saying "I Think The New Xbox Console Is Already Dead, They've Blown It by Embracing Game Pass"

I feel bad for investors.

1Victor4d ago

It’s true what they say “even a broken clock is wright twice a day”.
In this clock case is twice a game generation 🤣

+ Show (2) more repliesLast reply 4d ago
dveio5d ago (Edited 5d ago )

Wouldn't it be the case of Pachter finally agreeing with parts of us rather than we agreeing with him?

I remember vividly that back in the day when GP was introduced and shaped further, many of us were saying that it's a great service on one hand. But were also already skeptical, too, as to how Microsoft would be able to keep the service running financially in the future.

Or/and how it would affect studios and game development in general.

As of March 2026, I think we have the answers some of us anticipated back then, when it was still Pachter who had forecasted «100 million subscribers».

Outside_ofthe_Box5d ago

A lot of this is just basic logic and common sense.

How much does it cost to develop a game? How much does it cost to market a game? How much does it cost pay devs/publishers to release on GamePass?

How much do users pay per month/year on GamePass? How many users does Microsoft need to be subscribed at once for them to truly be profitable to where GamePass pays for ITSELF(i.e not including stuff like in app purchases that they would get regardless of GamePass' existence).

You would need a large amount of subscribers or increase it's price to a point where it's no longer a "bargain" for it to be profitable.... if you're asking me. For some reason Pachter didn't see it that way nor did MS' users.

bigfish5d ago

Likely the next Xbox will have a premium price tag so they have some profit margin on the low numbers they sell. We all know that the bulk of revenue will come from 3rd party sales on other devices and perhaps some from game pass.

Hypertension1405d ago (Edited 5d ago )

Not to mention the fact that if it does have steam, nobody is going to buy games off the windows store.

If they dont have free online, this thing is dead to me.

TheCaptainKuchiki5d ago (Edited 5d ago )

And even Gamepass flopped. The end goal of Gamepass was to be hegemonic, to kill game purcahses with subscriptions. But that never happened. Game sales are still thriving, Gamepass' subscriber count has stalled, it's costly for MS and studios and its price is increasing.
The purchase of Activision allows them to hide Gamepass' failure. Not suprising that gamepass was removed from Nadella yearly bonus, they knew they would never hit the targets.

Michiel19895d ago

the tinfoil hat is on!
You think they spend 75 billion to hide that gp isnt doing well? XD
They totally didnt buy activision because they got some of the biggest and most profitable ips on the planet, but instead they bought it so you can't say online that gamepass failed!! that's totally the reasoning fr fr

Outside_ofthe_Box5d ago

He never said any of that..

Said that it ALLOWED them to, not that it was THE reason for the purchase...

TheCaptainKuchiki3d ago

learn to read each word before hitting "reply"

Rainbowcookie5d ago

I am not a Pachter fan , but I have to agree...who would have though. It used to be to sell cheaper hardware that is subsidised by First party game sales in the first few years until you can reach millions owning the console and by that time you can cheapen your hardware because the tech have been revised. With gamepass on everything and developers losing sales that option is now limited. With the onset of more options for games and developers going for Gass gambling FOMO style games and dlc consumers have become rightfully picky. Add that to growing hardware prices and escalating ram and pandering to society... it kills a brand. Most og gamers are gonna find you out and stay away. Put on the pressure of companies demanding higher revenue for sales, the poor developer has no other option to put a new coat of paint on a copy of another successful game. Innovation , what we are looking for doesn't happen a lot because the danger of failing could lead to budget cuts and them letting you go...so you play it safe and make a copy of a copy. Yes we get genres and types but 80% is the same game we have had for ages. So then because you are scared you let them put it on gamepass and you know you know at least what you get.

Show all comments (48)
40°

Nintendo's partners are selling $2 billion in shares — here's what that actually means

Nintendo announced Friday that several of its long-time partners, including DeNA, will sell off some ¥300 billion in company shares.

Read Full Story >>
hanafuda.report