
GIZORAMA - Hearing the name Shadowrun evokes a lot of memories in players, for a lot of different reasons. There’s the ever-present tabletop RPG system, sure, but many gamers may recall the two very good (and surprisingly different) SNES and Genesis RPGs that surfaced in the 16-bit era. Still others may recall, with some sadness, the ill-fated Xbox 360 multiplayer-only shooter set in the Shadowrun universe. Perhaps coasting off the failure of this previous game, a startup studio called Harebrained Schemes acquired the license and created Shadowrun Returns, a gloriously old-fashioned point-and-click turn-based RPG that sprang to life after one of the most successful Kickstarter campaigns in memory. Shadowrun Returns was released to pretty favorable reviews, but the developers were quick to acknowledge any perceived shortcomings with the title, and decided to try and address some of them with the new expansion, Shadowrun: Dragonfall.

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BacklogCritic: "Shadowrun: Dragonfall doesn’t reinvent turn-based strategy; instead it uses the genre to tell one of the most compelling video game stories ever. Its fascinating world is packed with enough dilapidated charm and fully realized characters to make its corporate hellscape somehow seem appealing. There’s a lot to like here in terms of tactical combat and stat optimization, but it’s the setting, the story, and the characters that fill it that make Dragonfall a classic."

DSOGaming writes: "Back in 1993, Data East released a version of Shadowrun on Nintendo’s consoles, the Super Nintendo. As such, modder ‘Geeked’ decided to recreate this version in Shadowrun: Dragonfall in the form of a mod."
Wow, I was just talking about this game and how this is the game that MS should bring back as an open world RPG.
Loved the one for SNES, if I'm not mistaken there was one for Genesis but was completely different from the SNES version....or something like that.
I would rather have the Genesis version, but that's just me.
If this is available on the Steam mods library I will play it.