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Video Game Criticism Back On Track

PSXE: The state of video game criticism might have gotten off track last generation, but there looks to be a change taking place now. It is for the better I say.

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psxextreme.com
SpiralTear4468d ago

"Until recently though I've felt like things got off track somewhere in the PS3/Xbox 360 generation. Maybe that was because of the explosion of gaming related content on the internet, fanboy extremes..."

This is still a persistent problem. It's just as bad now as it was during the launch period between the 360 and PS3. The criticism of the annual release leniency and the downright broken 10-point scale are things I can agree with, though.

There's still much improvement to be made, so I wouldn't call it "back on track", but more and more outlets are opening their doors to game criticism. There are a lot of independent Youtube channels that provide some surprisingly in-depth and articulate critiquing of games, and that's definitely welcome to see. Interesting article.

MultiConsoleGamer4468d ago

It's all about knowing who you can trust. Most of the big sites are still nothing but paid advertising. And now we have a new problem with the smaller sites, the agenda press.

They also say that most gamers get their information from word of mouth. Unfortunately for many that means visiting a message board. Of course you should never trust anything you read on a message board, those things are totally corrupt and agenda driven. They're antiquated dinosaurs filled with sock puppets, PR agents and fanboys who spend more time posting online then they do playing games.

So what's the sollution? Know who you can trust. The media would also benefit from more sites like N4G. The industry in general would be helped by the growth of video game news aggregators such as this one.

admiralvic4468d ago (Edited 4468d ago )

"The media would also benefit from more sites like N4G. The industry in general would be helped by the growth of video game news aggregators such as this one."

The irony is that the opposite is actually true.

What typically happens is a lot of sites tailor make articles for the express purpose of getting them on N4G. I can get into a long winded rant about all the mechanics/elements that go into this, but I can assure you that some sites create articles for the sole intent of networking them.

Thats not to say N4G is all bad, because it also makes it easier to get news and get your information out there, but just saying that the ease of networking also attracts the ease of getting traction on an article perhaps wouldn't have otherwise.

"So what's the solution?"

In the end, the solution is to read things with an open mind and be okay with doing some research. Sometimes a review you might not agree with (score wise) might have a fair reason to dislike it and sometimes a review with a score you agree with contradicts what the review tells you. However, I could also get on an endless rant about how ill-informed some writers are and how rarely anyone will actually call anyone out.

MultiConsoleGamer4468d ago

The gaming industry and the media that covers it both need more news aggregator websites.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney37d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage38d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman37d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb37d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.