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The Fall of AAA Developers: Bigger Isn't Always Better

With the closure of Irrational Games and Sony Santa Monica canceling an original title 4 years into development, are large AAA game studios becoming obsolete? Titanfall, indie games, and Kickstarter are all changing the way games are being made. GamerzUnite charts how these changes have been 7 years in the making.

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gamerzunite.com
DanielGearSolid4475d ago

I just wish devs/publishers would stop spending so much money for no reason

3-4-54474d ago (Edited 4474d ago )

Dev's I have a solution:

* Don't take 5 years + $100 million dollars to make a game.

Instead do this:

* 4 games @ $50 million a piece.

- That is still a lot of money for one game, and you can now experiment with 4 new IP's instead of just one.

You get 5-6 years worth of experimentation all done within like a 3 year time period.

If only 1/4 succeeds then you win. You didn't need to spend extra, and you got to try out more ideas than any AAA dev before you in that same time period.

* If 2 or 3/4 end up being good, then you now have 2-3 games you can make a sequel from.

All of this because you stopped trying to spend so much money and time on JUST one game.

We need more games, lots of games, lots of quality games that are creative.

* GET RID OF SHAREHOLDERS

colonel1794475d ago

The day AAA games die, is the day consoles die, and that is not going to happen anytime soon. SSM cancelled a game just like any other developer does. Doesn't mean anything and definitely doesn't mean that AAA games are dying.

GSKerns4475d ago (Edited 4475d ago )

Ken Levine, Keiji Inafune, Cliff Bleszinski, David Jaffe, Peter Molyneux, Fumito Ueda, Vince Zampella... all either quit/fired and working on smaller games. I think that means something.

colonel1794475d ago

Well, if the future of gaming is $1 mobile games, then that's the day I quit gaming forever.

Soldierone4475d ago

Not entirely. A majority of those left the studio, but the studios are still making games.

Ken was just outright a jerk about what he did and there was no reason in the world to shut down IG. Their publisher just wanted tighter deadlines and more profit, he didn't like it and jumped ship, but decided to look back and sink the ship so no one else could control it....

A lot of the other guys are also full of themselves and think of themselves as gods of gaming. Not all of them, but most. If anything this just means publishers are losing control, not that the industry is crashing with AAA's. I mean why sell your soul to EA when you can just ask Kickstarter for money?

GSKerns4474d ago (Edited 4474d ago )

@colonel179 Mighty No. 9 and Titanfall are $1 mobile games?

and after these people left... were the studios/franchises any good? Gears of War: Judgment, God of War:Ascension, Call of Duty MW3/Ghosts... yeah these studios are so much better off without these no talent egotistical jerks.

3-4-54474d ago

Dev's want their creative freedom back, and they can't have it at AAA studios they are all forming indie studios with AAA talent.

* They make more of the money, they get full creative control, they also have some of the best talent working for them.

It's the best of everything.

We will see more cool art styles and more beautiful scenery in games from indie dev's then we ever will from a AAA dev.

The AAA Dev's that give their people time and creative control are the ones who will succeed.

Too many "money" guys at the top of these large companies making ignorant "money" decisions that are almost in the WORST interest of the gamer.

CanadianTurtle4475d ago (Edited 4475d ago )

I have to agree that quite a bit of developers have left the industry for smaller and more personal projects. But we still have lots of talent left to last us this new generation of games. Naughty Dog, Bungie, Ubisoft, and such are still around! I feel like after these big guys are leaving the industry, then I'll also leave the console business and switch to PC games.
But until then, I'm looking forward to buying a PS4. It's too early in the new generation life cycle to say that AAA games are dead.

Ck1x4475d ago

It will make a lot of these publishers more gunshy when it comes to new untested IP's. Just look at Ubisoft and the Assassins Creed franchise. The yearly installments will soon make people tire of even seeing the next game being announced.

levian4475d ago

Just keep bringing the new IP's! I'll play mostly anything that isn't an FPS, racing game, sports game, or arcade style fighting game! ... Okay I guess that's like 50% of games, but hey.

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30°

Gears of War Creator Weighs In on PlayStation Release, E-Day, and Game Pass

Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.

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twistedvoxel.com
30°

Report: Epic is working on a Disney-themed extraction shooter

The project will purportedly launch in November 2026 and is the result of Disney's $1.5 billion collaboration with Epic.

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gamedeveloper.com
50°

Kratos actor T.C. Carson says Sony Santa Monica "realized that they let me go prematurely"

Kratos' original voice actor has explained how Sony approached him about returning to the role for the upcoming God of War Greek remake trilogy.

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gamesradar.com
darthv7256d ago (Edited 56d ago )

He was at my local game expo just this past December. During Q/A I asked him if he was interested in portraying Kratos again (this was before the reveal of the current projects). He said he would be, but its up to Sony. And they had chosen Judge because he had the stature AND voice to do the job.

So.... he probably already had been contacted to do this, but obviously could not say anything under NDA.

DarXyde56d ago

I liked T.C. Carson as Kratos a lot (and also a big fan of Living Single back in the day). But Chris Judge was also great. Carson was pure anger and very fitting for that era, as was Judge for the modern one. I'll never complain about either.I'll need to hear Carson now really go through the lines though and see how he does with classic Kratos.

It's a bit of a similar case for Metal Gear Solid. While I'm forever a Hayter fan and I didn't like Sutherland in the few moments he did speak, Sutherland as Big Boss/Venom Snake did have an "okay" transition voice between Hayter in MGS3 and Peace Walker, and Richard Doyle in MGS4. Both grossly outshined Sutherland, but I guess it has a slight hint of Hayter's gravel and some of the stern, tired and curt inflection of Doyle.