
BT Games: "Do we require a multiplayer mode stuffed into every game on the market? Some games should remain singular experiences, argues Vikki Blake."
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.
100% agree. I don't mind good multiplayer every now and then but it shouldn't come at the expense of a great single player experience.
I believe there's room in the industry for both though.
From the name of the article you might think Vikki is going to somehow pan TLOU multiplayer, but she cites it as positive example. I just want to add that I think it's the best multiplayer game to come along maybe ever. Yes, for their time, Goldeneye, Warcraft 3, Tekken 1,2, & 3, etc. were as impactful, but the TLOU MP is just stunning and seemingly overlooked. THe announcement of even more MP content on the way demonstrates that Naughty Dog knows what they have here.