
NintenGen writes "Now while I don't disagree that the Wii U has a ton of untapped potential in the way of it's GPU and CPU usage in the way it was originally designed for use with the system; some of the information in that article was not correct and must be commented on since it deals directly with a topic I started on this website a while ago."

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

NE: "We rank the 10 best main series Super Mario games in celebration of the recent MAR10 Day with 2D and 3D included."
Best 2D, Mario World, best 3D, Mario 64. Can't say there's been a bad one, although Mario World 2 wasn't a true sequel. The Mario Land games were good (not the first one) and also Wario Land. I thought after Mario 64, Mario 3D World was excellent.

Believe it not, The Legend of Zelda: Breath of the Wild is almost ten years old. It was a massive game for many reasons – it launched alongside Nintendo Switch, was a new take for the series by going fully open-world, and introduced various aspects like voice acting in a mainline game for the characters.
Very good read. Wish more people would understand that the Wii U was built completely different than the 360 or PS3. Thus games that aren't optimized to take advantage of its strengths naturally won't showcase its extra toolsets.
Ironically enough this is exactly the same for PS4 and XB1 games. If developers are building these games on old gen hardware and then trying to simply port it over, a lot of showcasing ability is lost because the games are poorly optimized for the new hardware's architecture.
The console is great at bringing nintendos cartoony art style games to the hd era, shame there aren't more companies making and bringing those types of games to the console as the wii u might have had more success.
The issue, as the author states, is that 3rd parties are going to be reluctant to develop games specifically for the Wii U, without lots of Wii U consoles in the market.
They already have development teams that can run X86 architecture that can be ported to PC, XB1 and PS4 without much issue. Wii U however is a whole different kettle of fish/programming.
Nintendo needs to "buy" 3rd party development and exclusives to start to move market. Sony did it with the PS3 which was a flop for the first year. Nintendo can too, and they have the cash to make it happen.
Wtf does "next gen" look like. Please explain. No pictures just define "next gen" graphics and what the qualifications are.