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Routine Interview: Developing A Non Linear Horror Experience Set On An Abandoned Moon Base

"Routine is a non linear horror title that features a classic gameplay mechanic that is rarely used by horror games these days, the mechanic of permadeath should you fail."

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gamingbolt.com
30°
7.9

Routine Review | NoobFeed

Mahi from NoobFeed writes: ROUTINE is a work of focused horror design. It focuses on mood rather than show, immersion rather than ease of access, and conflict rather than power fantasy. The game does a great job with interface design, environmental stories, and sound effects. ROUTINE works because it trusts people to think about what they do instead of just reacting.

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noobfeed.com
30°
7.0

Routine Review [Capsule Computers]

Travis Bruno of Capsule Computers writes:

"It came as something of a surprise to learn that when Routine was released it had actually been a game that was first announced over thirteen years ago. Despite the slew of horror games and retro-futuristic titles that came afterwards, Lunar Software persisted with their vision in creating a horror game that does everything it can to make sure players are kept on their toes as well as immersed in the experience as possible by leaving them hanging with every puzzle and navigating the creepy halls of the lunar base. The question is, while the wait was a long one, has Routine turned out to be a success, or a routine failure?"

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capsulecomputers.com.au
40°
7.0

Routine Review - IGN

A stylish and surprising sci-fi horror game.