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Oculus Rift Production Halted

Oculus VR has announced that it will suspend sales of the Oculus Rift due to a shortage of components.

"Certain components used in the Oculus Rift developer kit are no longer being manufactured, meaning they are no longer available to us for production," says community manager Andres Hernandez on the Oculus sub-reddit. "As a result, we don't have the necessary materials to produce additional kits."

johndoe112114461d ago

This cannot be good for a product that's this new. How was this even allowed to happen?

TheOmniGamer4461d ago

Well it is for the developer kit, which is over 1 year old and so far behind the current Rift model.

badboy7764461d ago

Scared of that upcoming PS4 VR Headset Announcement???

TheOmniGamer4461d ago

@Badboy776
I don't think they are, Oculus already has a lock with developer support, PC and mobile devices and has proven to the world their device actually works and is incredible, Sony has yet to show anything, let alone how the VR will work with limited hardware with the PS4, as all games need to be 1080p 60 FPS in 3D in order to fully work which the PS4 can barely do without 3D. May be in 720p, but that causes eye-strain and nausea.

Codey474461d ago

HDMI 1.4b One of the new features is that it adds support to 3D 1080p video at 120 Hz -allowing frame packing 3D format at 1080p60 per Eye (120 Hz total)

Brugal4461d ago

Interesting news. If the rumor is true that Sony is working on their own virtual reality headset then they might be revealing it sooner than later.

level 3604461d ago (Edited 4461d ago )

Hope this is only a temporary thing..

..materials needed?, especially with electronic equipment/gadgets quickly progressing for sure it's available out there somewhere.

Could this be more like fear of not making quick sales/profit out of VR-tech thus financial support is slowly being decreased?

The Great Melon4461d ago (Edited 4461d ago )

They have sold 50,000+ developer kits, have many big people in the gaming behind them, and keep managing to get more and more investors behind them. The Oculus will come out in the next year or so.

More than likely the LCD panel that they were using is an end of life component now. Given that the old Nexus 7 is no longer in production they can't just buy it off the shelf like they were doing.

memots4461d ago

I think Sony should scoop them up, They went to the Shark Tank tv show and were turned down.

memots4461d ago (Edited 4461d ago )

??

""Shark Tank" investors kind of ripped apart Oculus Rift accessory, Virtuix Omni"

http://n4g.com/news/1410045...

Apart from the fact thats its true why so many disagree ??
Sony is working on a similar technology, I am a PC gamer first and i would welcome it.
Pandamobile don't be L33T pc you give Pc gamer a bad name by being so defensive, Sony make good hardware.

aliengmr4461d ago (Edited 4461d ago )

@memots

Oculus Rift "accessory" <--- That being the operative word there.

And if Sony got their hands on it, it would just be a waste since they couldn't use it. They would have to design their own system from the ground up anyway. Sony also doesn't have a strong presence in PC gaming, nor should they.

So...exactly what Panda said.

Pandamobile4461d ago (Edited 4461d ago )

They ripped a part the Omni, not the Rift. The Omni has nothing to do with Oculus or the Rift beyond being an accessory for it. The Omni isn't the best thing for investors to back because it requires a lot of space, commitment and a ~$300 peripheral that hasn't even been officially released yet.

People are disagreeing with you because you're 1) wrong, and 2) wrong again. Sony working on a similar technology does not mean they should "scoop them up". The Rift dev kit sold way beyond what Oculus had ever hoped or planned for, and as such is being discontinued for obvious reasons as they move towards the second dev kit and consumer version.

If Sony somehow managed to buy the Oculus, it would likely have negative implications on the uptake of VR as a whole because there's a good chance that Sony would turn the Rift into a product with a corporate agenda instead of one of openness.

memots4461d ago (Edited 4461d ago )

"Sony would turn the Rift into a product with a corporate agenda instead of one of openness." That i totally agree with you. Unfortunately Sony doesn't have the best record with supporting/continuing with their technology

My line if tough was more that if Sony is going to release a good product i would hope that its as awesome as the Rift. Combining both strength seem like a no-brainer , but like i said above i can understand the fear that would come with it.

kingduqc4460d ago

If you really think sony can push VR it shows that you haven't a clue on what you need VR to work and not.

You need high framerate, super high resolution and low latency. Things the ps4 hardware simply can't do.

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ApocalypseShadow1098d ago

That's fine. GT7 would overshadow it anyway at it has open wheel and regular cars.

Should have been spending their time updating Squadrons with better resolution, frame rate, haptics, etc as there isn't a game like that on PS VR 2 yet.

But it's EA. They don't think.

Babadook71097d ago

I agree. It would sell better on PSVR2 right now.

Knushwood Butt1097d ago (Edited 1097d ago )

A wasted opportunity, but I don't buy EA / Codemasters stuff anyway. Grid Legends just came out on Plus and I haven't touched it. Why would I when I have GT7 and PSVR2?

Abnor_Mal1097d ago

Not into F1 racing, but still a missed opportunity.

ApocalypseShadow1097d ago

That's where opportunity presents itself that they could offer something else that other developers haven't offered yet. Yeah. There's No Man's Sky. But a space game with a story would be great. Like the old days with Colony Wars.

Abnor_Mal1097d ago

Exactly, they could have possibly lured more players just from the inclusion of a vr mode.

I miss Colony wars and G-Police, Low-Fi I hope will scratch that itch when it releases. We also need a vr War/Starhawk game.

Knushwood Butt1097d ago

Just watched the trailer of Low-Fi. Most definitely on my radar.

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