
A PlayStation 4 virtual reality headset, created by Sony, has been rumored to appear at just about every major trade show in the past year.
Vague reports circulate that it will be shown to the public for the first time at [NAME OF NEXT EVENT], but it somehow always fails to materialize. The latest stories claim that we’ll see it during the Game Developers Conference in March.
It’s an exciting idea, made more so in the wake of known virtual reality hardware such as the Oculus Rift and the STEM system. 2014 is going to be filled with headsets, controllers and equipment that is both functional and relatively affordable, at least in comparison to the historical prices of such equipment. The most challenging aspect of this business may not be hardware, however.
It’s games.
If Sony wants to get into the nascent world of retail virtual reality it has to treat any possible product as a console launch, not a peripheral.

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That's fine. GT7 would overshadow it anyway at it has open wheel and regular cars.
Should have been spending their time updating Squadrons with better resolution, frame rate, haptics, etc as there isn't a game like that on PS VR 2 yet.
But it's EA. They don't think.
A wasted opportunity, but I don't buy EA / Codemasters stuff anyway. Grid Legends just came out on Plus and I haven't touched it. Why would I when I have GT7 and PSVR2?
Could this end up being just another Playstation Move, where games are compatible, but not built around it? I hope not because it's things like that which killed the move.
Microsoft managed to convince consumers that the Kinect and Xbox 360 were two different devices. I wish I were kidding, but I worked retail for seven years. Marketing can make or break a product.
Interesting read. I know vr is going to need software just likely any platform. Seem weird because that's like a no brainer when it comes to Sony. The thing thats weird about the article is that they quote a lot of devs and OR devs stating about the best experience for vr is going to be game the made from the ground up for them, but say hardware doesn't really matter. They didn't post none of what OR devs and 3rd party gfx engineers that state you need high powered hardware and a quality headset to play games with high gfx in vr. Unless vr games for ps4 is not gonna have gfx like regular next gen games I Dont see how this is going to happen. I'm pretty sure OR devs are thinking if gamers PC can't handle it max they're just going to turn the settings down.
Hope they prove me wrong
This is exciting, a new way to fully immerse yourself in the interaction.
A Sony VR headset would be cool but I really need more info before I can make another comment.