
Sumthing writes:
When I heard Capcom and the development team at Double Helix were in the midst of creating a new Strider title I could BARELY sleep, and I made sure to tell you about it. One of my main curiosities lay within the new game’s musical foundation. How would Strider Hiryu sound in 2014? This thought stewed in my brain for months. When I finally heard the snippets of material recorded by Strider’s brilliant composer Michael John Mollo, I immediately felt the absolute NEED to reach out to him. Mollo’s visionary mixture of emaciated mountaintops, steely chrome and Strider Hiryu’s dizzying kaleidoscopic sprint make for one of the most radiant and exciting scores of this year. It is also my first nomination for video game album of 2014. My conversation with Michael here took place on a very cold and grey January evening. A cold so chilling, I suspect Strider Hiryu would approve. I took it as a sign of fate.

All 21 Classic Games are playable for a limited time 🎮

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.
Using Artificial Intelligence (more like Realistic Stupidity) art assets in your games is a great way to get people to boycott your product. We don't need that ugly, unsophisticated, generic, fake art in our games, good on CAPCOM for not using that garbage.
Naw you can't fool us, You work with Nvidia, that's a fact! And here you wanted to advertise but now look stupid!