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Arma3 dev explains how Zeus came about – and why

Bohemia Interactive’s Karel Mořický explains how Zeus was created with a 3 man team, and how Arma3′s multiplayer design focused more on “a solid framework” for community modding, than “more traditional single-purpose military modes”.

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pcgmedia.com
60°

Performance Optimizations in 2.20 | Dev Hub | Arma 3

Dedmen writes: "Welcome to this technical deep dive into Arma 3's performance optimizations in update 2.20. Before handing you over to this blog's actual author, I wanted to share a few words on the state of Live Ops. Yes, REPception is now a thing."

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dev.arma3.com
60°

ARMA devs says misinformation is ‘the cost’ of making games, but the team isn't proud of it at all

ARMA 3 and ARMA Reforger project lead Krzysztof Bielawski discusses the use of the game for misinformation in real-world conflict.

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videogamer.com
90°

ARMA devs state ARMA 3 console is "impossible", major optimisations are in the works for older game

Bohemia Interactive claims an ARMA 3 console port is completely impossible, but more optimisations are in the works.

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videogamer.com