
Bohemia Interactive’s Karel Mořický explains how Zeus was created with a 3 man team, and how Arma3′s multiplayer design focused more on “a solid framework” for community modding, than “more traditional single-purpose military modes”.

Dedmen writes: "Welcome to this technical deep dive into Arma 3's performance optimizations in update 2.20. Before handing you over to this blog's actual author, I wanted to share a few words on the state of Live Ops. Yes, REPception is now a thing."

ARMA 3 and ARMA Reforger project lead Krzysztof Bielawski discusses the use of the game for misinformation in real-world conflict.

Bohemia Interactive claims an ARMA 3 console port is completely impossible, but more optimisations are in the works.