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90°

Vertical Slice Demos Provide a Clear-Cut Advantage

Hardcore Gamer: In game development terms, a “vertical slice,” is a gameplay segment of finished or near-finished quality that showcases all the planned features of a game to potential investors. At the start of a project, these are a massive sink for time and effort, since they essentially involve doing all the hard parts of finishing a game to complete one 10-minute section. Generally, they’re seen as a bad practice. However, toward the end of development, it’s a lot easier to pull assets together for a vertical slice. Of course, if you’re shopping your game around to publishers at that stage, you’re probably in a lot of trouble, but a standalone “vertical slice” can also serve as a strong alternative to a traditional demo.

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hardcoregamer.com
ChaosKnight4495d ago

Totally agree. It's so nice being able to try out a game without spoiling any of it. Bravely Default was genius in doing this and sold me on the game.

StockpileTom4495d ago

Doing a vertical slice as a VC/Publisher demo is an extremely risky move but it really is the best way to show off the talent of your studio and show a strong proof of concept. I believe SOF is doing this with H-Hour...

A vertical slice as a consumer demo really is a great way to show off a game and drive sales. Too many publishers would rather the advertising do the work and show only enough to lure people in. They seem to have it in their heads that demos will hurt their sales. (which it does... if you make a bad game/demo)

Publishers are so pathetic and risk adverse these days... how are consumers supposed to be confident in your games if you aren't confident enough to truly show them off in there purest form?

130°

Killer Instinct: The Most Underrated Fighting Video Game in History

Killer Instinct is like the forgotten cousin at the fighting game family reunion.

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fortressofsolitude.co.za
Michiel1989413d ago

yeah they were such good and fun games but they never really reached the mainstream audience. Killer Instinct was widely known and respected.

Cacabunga413d ago

Killer instinct is great, especially on snes but it’s not the most underrated fighter.. for me it’s Power Stone. So much potential in this series

Jawsh666413d ago

Bloody Roar was a game that had a sick concept but wasn’t made the best. I’d say Killer Instinct was the opposite of that, it was well made but the roster of characters were so similar to every other fighting game in that era that it ended up feeling like more of the same. I could be wrong that’s just how I remember it at the time and I played a ton of KI on SNES because it was one of the first games I owned.

PRIMORDUS413d ago

I loved this game in the arcade, my main was Jago, Ultra Combo!!! https://www.youtube.com/wat...

DivineHand125412d ago

That combo was way overkill 😂

PRIMORDUS412d ago

I know haha, I loved Jago.

Bathyj413d ago

You're kidding?
It enjoyed probably more success than it deserved.
Unlike Tobal 2

MeteorPanda412d ago

Tobal 2 was awesome. Sold really well cause art similarity to dragon ball

jjb1981413d ago

I remember trying my hardest to learn that "Ultra... Ultra.... Ultra...." finish. Such a great fighting game.

Popsicle412d ago (Edited 412d ago )

I can tell you definitely got some SNES time in. The slight differences in the ports due to hardware constraints were interesting. For example, the arcade version was Ultraaaa Coooommboooooooo! versus Ultra….Ultra….Ultra on the SNES.

Though SNES overachieved as a port for as demanding as a game KI was.The arcade version was one of the first cabinets with a dedicated hard drive and the SNES version was 32 megabyte cartridge which was huge for that system at the time.

jjb1981411d ago

Yeah, for sure. My local childhood arcade was always packed and it was hard to get a game in but once the SNES version came out, I was hooked. I can still feel the click of the power button.

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140°

Killer Instinct Anniversary Edition Launches November 28

Exciting news, Combo Breakers: Killer Instinct Anniversary Edition will be available TOMORROW, November 28, at 12PM Pacific!

Obscure_Observer922d ago (Edited 922d ago )

YES!!!!

Iron Galaxy wanted to come back

https://www.windowscentral....

Matt Booty made it happen

https://www.videogameschron...

This is how you support your first party games! Continued support after 10 years!

The Killer Instinct fans appreciated and the whole FG community celebrates!

Congrats goes to Matt, Mick, Adam and everyone at Iron Galaxy!

Tomorrow we fight together! I can´t wait!

Barlos921d ago

I'll have to get this! Been a big fan of KI since the very first one.

Petebloodyonion921d ago (Edited 921d ago )

I love KI (still play the old arcade version) but feel like the Xbox version is like a big intimidating chessboard with no easy way to instruct you to play chess.
The game is so deep in terms of little things to do that it makes Smash Bros melee look like a casual experience.
Honestly, doing a combo Breaker is punish/reward by itself but hey you can add a counterbreaker.
Here's what you also need to know
Breaking Shadow-linker
Instincts
Shadow counter
Auto double,
linker, manual
ender
etc,

140°

Killer Instinct Anniversary Edition Coming Years After Latest Update with Patch Notes Available Now

Iron Galaxy is celebrating the 10th anniversary of Killer Instinct by launching a new Anniversary Edition for Xbox and PC and an extensive patch several years after the latest update.

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ultra-combo.com
Jingsing925d ago

There isn't going to be any chance of this being played at tournaments unless it appears on all platforms like all fighting games.

SPEAKxTHExTRUTH925d ago

SF5 didn’t appear on all consoles and was still played at Tournaments. I’ve seen KI tournaments recently so I don’t think your opinion is accurate.