
Sean Halliday of Pixel Gate writes:
''Another weekend rolled around, another Elder Scrolls Online Beta weekend that is, and I have still yet to be convinced. My second weekend within the beta left me with more unanswered questions, mostly surrounding to whom I could, if I wanted to, recommend the game. The Beta weekends have left me with hugely differing opinions on the content of the game, but my concerns about the subscription model and its target audience have remained the same.
The actual game (at least what I have played in the Beta) is fine. It’s exactly what you would expect from a modern Elder Scrolls game: large open areas, a natural living world, quest lines full of lore. It’s all there, just with a slightly MMO-like twist–and that’s where the concerns begin.''

"Nothing is off the table right now."

The latest update for the game has arrived with loads of new adventures for gamers.
The Battle for the Writhing Wall has begun! The event is now live, and it lasts until the Writhing Wall is destroyed. Band together with your fellow players to progress the event for your server and ultimately bring down the wall on your platform and region!
My concern is the bow suck and feels clunky and unresponsive, which does not sound very appealing to pay $60 and then pay monthly to use. I hope you MMO fans like this because you will be paying quite a bit, but it seems like every MMO I have played have just awful gameplay mechanics, maybe the genre is just not for me.
If the game does not have native controller support then it is not a modern ES game and I am sick of the fact that online game in most general does not have native support for controllers. Segregating player who cannot due to fine motoric abilities and such to be left out the online world.
I'm intrigued, but I'll be waiting for it to go F2P and I think most people fit into my category.
It's almost a vicious cycle because the fact that a lot of people will be waiting for it to go F2P, it will make the decision to go F2P that much faster because of the lower user base.
But if it never goes F2P I'll be perfectly fine to skip this game, unless it turns out to be awesome. From the looks of it though it's only looking to be just above average.
For most people to shell out $15 a month on a single game, it has to be bloody dam awesome.
Found a pretty good video on the first three (lvl 15ish) dungeons. The group dungeon system using the holy trinity doesn't look so bad!
WARNING: Spoilers ahead (first three dungeon bosses shown)!
http://www.youtube.com/watc...
I've played the beta, and the game itself is fine - it has what you'd expect from an MMO. However, one big thing that stood out to me was that it didn't feel like I was playing an ES MMO. Everything's there - the races, the locales, the lore, etc. but it felt like I was playing a different game set in the ES universe, rather than playing an ES game.
I don't know if it's the art direction or aesthetic or what, but it just felt "off." It didn't engage me like the single player ES games did. an example I keep wanting to use is like the difference between watching a movie and watching a TV show based on that movie. It's not that one's cheaper than the other, just that they are different, and you can tell.