All Channels
Popular
80°

Most Anticipated 2014 Racing Games

Worlds Factory takes a look at some of the most anticipated racing games releasing during 2014

Read Full Story >>
worldsfactory.net
karamsoul4488d ago

Bugbear's Next Car Game is the one I am most looking forward to. Their Flatout series was pure fun.

The Crew and Drive Club also look pretty interesting to me :)

Alexious4488d ago

Having played DriveClub, I can testify that it looks and plays great.

Also looking forward to Next Car Game, I hope it comes to next gen soon!

WeAreLegion4488d ago

I'm getting Driveclub, Mario Kart 8, and Project CARS. Still don't see much in The Crew though. Has there been much on it since E3? That presentation was horrible.

level 3604488d ago (Edited 4488d ago )

Project CARS and Drive Club.

Positively think BugBear's Next Car Game will make versions for the now-gen consoles. Just hope they approve of it ASAP.

ironfist924488d ago

The Crew and Poject Cars, and Forza if I had an Xbone

Realplaya4488d ago

Mariokart 8 and project cars for me.

80°

Everyone's Talking About DriveClub Again, PS4's Underappreciated Racer

In this day and age, it’s rare we experience a warm fuzzy feeling when we boot up X (formerly known as Twitter, of course).

But the past few days have been lovely: our feed is full of people talking about DriveClub again.

The discussion started when someone posted a clip of the game and its infamous rain effects. The caption reads: “Still can’t believe this is a 12 year old game.”

Read Full Story >>
pushsquare.com
darthv7255d ago

This was one I was hoping would have some kind of boost from the PS5. The devs locked that sucker so tight...

I play the PSVR one even though it doesn't look as good, because that one is 60fps.

fr0sty54d ago

To this day, there still hasn't been a game to pull off better rain effects.

Cacabunga54d ago

Evolution Studios.. another waste of talent

fr0sty54d ago

I interviewed them twice back in my gaming journalist days... Once at E3 2006 and again on a podcast about a year later. Really nice folks.

fr0sty54d ago (Edited 54d ago )

The guy we interviewed both times' name was Simon, I can't remember his last name, it was 20 years ago, but he was a really nice guy, and was very passionate about his job. It broke my heart when I saw Sony shuttered Evolution. I do hope they bring some of those folks back, but I remember another studio ended up hiring most of them back in those days, and they've been releasing new games since under that studio... Codemasters, maybe? I forgot which....

But the amount of talent that Sony has shut down over the years, it's disturbing. Psygnosis, Evolution, Zipper... just those three studios produced some of the most innovative games that PlayStation has ever seen... and those games need to be brought back.

Agent7554d ago

Driveclub VR was graphically tragic.

maximusprime_55d ago

If they were to release that game on the PlayStation 5, there would be absolutely no need for a remaster or a remake. The whole appeal of the original game was that it consistently exceeded people's expectations.

fr0sty54d ago

Higher rendering res and textures, higher framerate, maybe toss in some global illumination/ray tracing, but other than that, they could keep every polygon the same and it would still look absolutely incredible as a current gen title.

Reaper22_54d ago

That game has good graphics but bad AI, though.

Agent7554d ago

The AI was what I'd call aggressive, but superb to play.

Jin_Sakai55d ago

Sony should reassemble the team and make Driveclub 2. Driveclub was so ahead of its time it’s crazy.

lodossrage55d ago (Edited 55d ago )

This is what I hate about gamers sometimes

There is a segment of gaming communities that always want an old game to come back. But when the game(s) were in their prime, nobody supported them or not enough people supported them. Driveclub, Killzone, Resistance, etc all fit that profile.

I want Driveclub, Killzone, Resistence, and etc all back too. But I say that as someone that bought into, played, and own those games.

Too many people like to talk but not put up the money to support when it's needed. I even lump two of my own personal friends into that. I remember how one of them constantly said "I always wanted to play the Resistance games", yet never made an effort to buy any of them. No way that's an isolated event.

IanTH54d ago (Edited 54d ago )

There are certainly games that fit that description, but I'm not sure these are a good fit:

- Driveclub infamously launched in a truly terrible state. It had a central focus on online & social features, and those were broken for about 6+ months before people could reliably play it as intended. It was so bad that the PS Plus Edition was delayed, along with its companion app. It also released less than a year after the PS4 launch, so it had to deal with a smaller total of launch PS4 owners to sell to, and Driveclub's rough launch certainly did it no favors.
- Resistance got 3 main console entries, and one handheld title for the PSP and PS Vita. Killzone got 5 main console entries across 3 generations, and one handheld title for PSP and PS Vita. This was also the era of millions of shooters, especially of the First Person variety, & genre fatigue was getting heavier by the year. So I feel these did pretty good at 5 and 7 titles respectively, pointing to enough people showing up for at least a while.

I'm not saying people don't exist who fit that criteria for these games, but I also don't think they were the primary issue. I think after a solid break from the IPs, as well as a lessening of shooter oversaturation, these titles could find healthy audiences if they came out with new entries at this point.

Agent7554d ago

Killzone on the PS4 had the graphics, but the gameplay was tragic, I only rated Killzone 3, although the first game on the PS2 was decent. The Getaway was another game Sony canned, the sequel was so bad. Plenty of games need a sequel, the likes of Ridge Racer, Wipeout, Project Gotham, Wave Race and F-Zero have been retired. The racing genre these days, I'm sick of Turismo and Forza due to the same tracks and any other clones.

robtion54d ago

I think the original Motorstorm was the game that convinced me to buy a ps3. Way ahead of its time.

Storm2354d ago

I played the sh*t out of MotorStorm 1 and 2. Incredible games.

darthv7254d ago

Pacific Rift was the best of the bunch for me.

badz14953d ago

Pacific Rift for me is still the best off-road racer ever made

Agent7554d ago

Surprised Sony didn't release a collectio, but all they seem to do these days is release God of War and Uncharted collections. It kills me that I no longer have a PS3, so a collection would be awesome.

Show all comments (29)
60°

The rise and fall of Project CARS

With exclusive insight from Slightly Mad Studios co-founder Ian Bell, we dive into the tumultuous history of Project CARS.

TheColbertinator255d ago

The 3rd one just pushed me away forever.

GamingExplained101255d ago

The third one was the best racing game in years. You can make it as realistic or arcade as you like, with tons of options to meet the performance points for each race. The graphics were great on PS5, running at 60 FPS 1440p on quality mode, it was certainly good enough. It was a lot like the Forza games, just more flexible in its sim and arcade options to cater the game to how you wanted to play, it's absolutely criminal how this game was trashed by losers who didn't get it and wanted to hate on it.

40°

How a group of modders revived Ubisoft's cult driving game, The Crew

Back in 2023, Ubisoft announced it would shut down The Crew's servers on 31st March, 2024, which would make the game unplayable due to its always online requirements - even those with physical copies of the game were to be locked out. Needless to say, many were unhappy with Ubisoft's decision.

Some, though, decided not to just leave it there, and set about reviving the game on their own time and dime. Now a little over a year later, the fan lead Crew revival project - known as The Crew Unlimited - is gearing up for its release on 15th September.

Read Full Story >>
eurogamer.net