In light of recent events with MGS GZ's length, this Game Point episode tackles the question about game time. Should users pay for the hours they play? All these discussed in more in the latest episode.

300,000 Metal Gear games were sold during the first quarter of 2023, Konami has announced, bringing the total number to 59.8 million.
I know re-makes and stuff have been played to death this generation.
But damn I wouldn't mind an MGS4 remake
I thought the series would have sold more over all these years and different releases.
Some of the best fun you can have online was the first metal gear online and to a lesser, but still fun to an extent, MGO2. The magazine, CQC, stealth, and tactical play Vs real players is just a blast. Not to mention playing Snake vs everyone? Amazing. The game will never be the same without Hideo, but Konami can definitely update what’s already there and take my money.

Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."
People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.
He should have just focused on MGSV and work Ground Zeroes into that game instead
I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that
To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.
I can't stand these paid glorified demos.
Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.
I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.
I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).
Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.
I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...

Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of place or without purpose. Big Boss moves about each environment with a pace that provides the perfect cadence to use all manner of gadgets in whatever ways you like.
I played it long after the hype had settled, and I had a blast with it. Strip away the disappointment over what it could have been, and you're still left with a great game
"Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful."
Let's not pretend Kojima was entirely innocent there. The game was 5+ years into development, way over budget, and wasn't even halfway done. That's why Chapter 2 is so unfinished and Chapter 3 was scrapped entirely. He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made. The same thing happened with MGS: Rising. That's why the game got rebooted as MGR: Revengeance and was handed off to Platinum. That's the only way the game was going to get finished. And yet after wasting millions on a scrapped game, MGR only went on to sell a little over 1 million units. It was a failure no matter how you look at it.
That's why Kojima was "locked away" in his office for the final 6 months of development of MGSV. So the team could actually piece together and finish the game. Was Konami just supposed to let Kojima spend more than a decade with infinite funds to make one game? Kojima isn't Rockstar, his games don't sell 170+ million units. At some point the game has to come out.
I get that Konami are a garbage company but they aren't solely responsible for what happened with Kojima. As much as I love his games and will always be a fan, MGSV was almost entirely Kojima's fault and I'm tired of people pretending that it wasn't.
Best gameplay of the series hand down, its not even close. Worst story in the series hand down, its not even close.
Not in a scaled sense, like a $60 dollar game absolutely must have 20 hours of gameplay, but it should offer enough content to see "fair" for the price. I put "fair" in quotations, because everyone is going to define fair differently. Some people will be okay with Ground Zeroes having "2 hours" of gameplay, if the experience is good enough, which was a common counter point to weak gameplay times in games like Tearaway. Other people will stand firm that this is too low for the cost and simply not buy it.
Nice talk. Price should equal what a publisher thinks a game is worth and what consumers are willing to pay for it.
Kojima San might be trolling everyone again so I until we play it it is hard to tell if it is worth it at full price and how it relates to the "real" game.
If it is okay I would like to ask you a question in return. I hope you aren't offended by me doing so.
Games are usually speaking full of (bad) clichés and in an industry were controversy seems to be a mayor catalyst behind both storylines and news stories I wonder how does it feel to be an arab gamer?
Of course you can't speak for every arab out there but I wondered how it to belong to a group that is am a nog the usual suspects. Russians, Nazi Germans are others that usually are depicted as one dimensional "evil" characters. Sure, there are exceptions, a game like Telltale's The Walking Dead shows human side of minorities and I feel like those characters could have been any color. Their ethnicity does make them good or bad.
I guess it does to a point and also depend on how fun the game is.
If I pay 15 for a 4 hour long game and love it, I want it again and pay 60 for a 6 hour game and love it and want to play it again does it matter how much it pay for it as long as want to play, not sure
No, it shouldn't. Quality should be the most important thing. However, if somebody doesn't have a lot of disposable income or time and they want to get a game like Call of Duty that offers a large amount of game time that's a perfectly reasonable situation.
What makes Ground Zeroes different isn't as much about game time, it's about it being (more or less) a less than two hour demo that's being offered for $30 digital and $40 physical on next gen systems. Context is always pertinent.
Hours of play has no bearing on what I would play for a game. Minecraft has unlimited hours of game play in an unlimited world. Unfortunately I find it boring after the first 5 hours.
So if we begin the trend of saying $20 is what a 2 hour game is worth, should is scale the other way as well? Well this game has 150 hours of game play so it costs $150. See how that makes no sense?